New Launch Feature: Improved Early PlayNew Launch Feature: Improved Early Play


 
Tired of games that start you in an out-of-the-way village where the chieftain wants you to collect coconuts in the jungle? TERA’s new playable prologue starts you right in the middle of the action: a beachhead under assault by demonic forces. It’s not just a cutscene—you’ll be fighting big-ass monsters within minutes, learning the controls as you go.

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The thrills don’t stop when you leave the prologue behind. We’ve adjusted the storyline quests throughout the first 20 levels to challenge you as they reveal more of TERA’s deep lore. The boss monsters in particular got upgrades they can’t wait to test out…on you!

Feature at a Glance
Playable Prologue: You become part of a beach landing gone awry. Can you save your allies and prevent a military disaster?
Badder Bosses: New tactics and deadlier attacks from early-level foes. You’ll earn those levels.
Quest Variety: Dozens of new quests that take TERA far beyond repetitive “hunt,” “gather,” and “deliver” tasks, and reveal the world’s rich history and cultures.

 

 

New Launch Feature: Improved Early Play 

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Star Wars: The Old Republic : The Future of the Old RepublicStar Wars: The Old Republic : The Future of the Old Republic

Star Wars: The Old Republic has taken the MMO gaming world by storm over the last month. We had the opportunity to chat with Game Director James Ohlen about what the team has planned for the future for SWTOR. Check out our exclusive interview and then let us know what you think in the comments.our prestigious company will fullfill any swtor  gold transaction with fast delivery,any fraudulent misrepresensation or fake statement will exterminated from ourcompany,any customer who purchase swtor gold will obtain extra 5%-10% gold as the remuneration for frequently purchase

James started off by saying that launch went well and was smoother than they expected. They have now gotten queue lines under control. They are also focused on the population across game levels to keep track of how many players are hitting end game early. The team has been using their maintenance window to fix bugs in weekly patches and have been successful in cleaning some of the problems early on. One of the great things James pointed out is that the average play time per player remains very high. Bioware is excited about this because it measures player retention and give them some accurate metrics to go over.

 

 

 

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Microtransaction Goals & Systems DetailedMicrotransaction Goals & Systems Detailed

 

The Guild Wars 2 blog has been updated with a most interesting post by Arena.Net founder Mike O’Brien. In it, O’Brien discusses the framework for the microtransaction system and the goals that Arena.Net has in mind.our general method for guild wars 2 power leveling :kiiling monster, select the character which most coincide with their hobby, hand over the account to our company,and we we will finsh their order via brand-new precautionary measure,so any accident happended during the period of powerleveling:suspension,banning,or compromised account will not existed
Much of the post centers around this: Here’s our philosophy on microtransactions: We think players should have the opportunity to spend money on items that provide visual distinction and offer more ways to express themselves. They should also be able to spend money on account services and on time-saving convenience items. But it’s never OK for players to buy a game and not be able to enjoy what they paid for without additional purchases, and Guild Wars 2 has been built, says O’Brien, for microtransactions from the get-go rather than as an afterthought similar to the original Guild Wars. The game will have three currencies: Gold that can be traded and used for ordinary transactions; Karma which cannot be traded and is used for purchasing unique items in-game; and Gems that players purchase and use for microtransaction purchases.

From a player’s perspective, RMT companies have all the wrong motivations: the more money they make from selling gold, the more they spam ads in the game, run bot networks to farm gold, and hack accounts to loot them for gold. Conversely, under our system, players have all the right motivations. If a player buys gold from another player, he gets the gold he wants, the selling player gets gems she can use for microtransactions, and ArenaNet generates revenue from the sale of gems that we can use to keep supporting and updating the game. Everyone wins.

 

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Star Wars: The Old Republic : Blizzard CEO’s Statements Rain on EA’s ParadeStar Wars: The Old Republic : Blizzard CEO’s Statements Rain on EA’s Parade

 

 

According to a report from Reuters.com, Activision Blizzard CEO Bobby Kotick believes that “downward pressure on profits” will hurt EA’s chances of making a gigantic profit from Star Wars: The Old Republic.

Kotick points out that the main beneficiary of the game’s sales and subscriptions will be LucasArts and that EA will likely see less money incoming due to licensing agreements. “Lucas is going to be the principal beneficiary of the success of Star Wars,” Kotick said. “We’ve been in business with Lucas for a long time and the economics will always accrue to the benefit of Lucas, so I don’t really understand how the economics work for Electronic Arts.”The most competitive Price. By using a special price searching system to check the swtor  gold  prices of our 150 major competitors.We are able to maintain the most competitiveprice for players to buy swtor  gold,We guarantee 100% safe delivery method and take full responsibility for it, our company  have been completed thousands of transactions andmeet over 1000 orders everyday, we successfully make all our customers delighted and satisfied.

Activision-Blizzard is understandably nervous about SWTOR’s arrival, particularly in light of recent reports that show declining subscriptions for World of Warcraft. WoW subs are down approximately one million since late 2010. Some reports have said that WoW could lose up to 500,000 more subscribers to SWTOR.

 

 

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General : SOPA, GamersGeneral : SOPA, Gamers

 

Destructoid has published a call to gamers to write to the Entertainment Software Association (ESA) asking the organization to cease its support of the Stop Online Piracy Act (SOPA) that is steamrolling its way through Congress. It is the contention of the writer that SOPA is a threat to free speech rights.

From the SOPA Wikipedia:

Proponents of the bill say it protects the intellectual property market and corresponding industry, jobs and revenue, and is necessary to bolster enforcement of copyright laws especially against foreign websites. They cite examples such as the DOJ’s $900 million settlement with Google for its role in a scheme to target U.S. consumers with ads to buy illegal prescription drugs from Canadian pharmacies. Opponents say that it infringes on First Amendment rights, is Internet censorship,[6] will cripple the Internet,[7] and will threaten whistle-blowing and other free speech.If you are still finding a legit swtor Gold Seller which can offer you Cheap swtor Gold. You really need to check our company. Buy swtor Gold from here can save your money a big time, as well as give you a chance to win Free swtor Gold.

Destructoid has published a pair of sample letters and a list of contact individuals and organizations for interested parties to email.

What is your opinion of SOPA? What about the ESA’s support of the act? Let us know in the comments.

 

 

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The Potential is ThereThe Potential is There

During this past weekend, we had the opportunity to place a team of players into TERA to bring our readers some thoughts and impressions from the game being published in North America by En Masse Entertainment. In this piece, we take a look at TERA’s potential. Read on!our sercices and price is the best that other companies cannot offer to.Now,register and buy the cheapest tera gold from our company,.The customers will get the cheapest tera gold  from our company  with the fastest delivery

One of the biggest mountains that En Masse and Frogster have to climb with TERA is the notion that it’s “just another Asian grinder”. For my money, this is the single biggest factor in how successful TERA ultimately becomes and is the hardest thing that the Korean development team and their Western partners will have to overcome. As I play TERA, I want to like it, I really do. But my innate bias shines through as I’m sent along on another “kill 10 rats” quest and forced to FedEx my way around the starter zone. I hold out scant hope, however, that things will improve once I’m on to the main continent and working my way to Arborean glory. I have to say though that, at least at this point, the notion of an Asian grinder is still there in TERA. Luckily there are offsetting factors that might win players over if they’re patient enough to stick it out.

 
 

 

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blizzard’s nebulous door will open to everyone blizzard’s nebulous door will open to everyone

 

Despite the eagerly anticipated release of “Diablo 3″ being less than a month away (May 15), demand among diehard fans for beta access is still quite high.

So the game’s developer and publisher, Blizzard Entertainment, is sure to make everyone’s weekend a good one, because it’s opening up access to all players, provided that they have a Battle.net account.the gold situation and everything else that we documented in the order will be accomodated when the order finished by our company,it is our solemnly  commitment,to be  more specifically,our staff acquaintance with any tacticle  for all of class of diablo 3,and have enough confidence to perform any cusotmer’s order after diablo 3 beta test done

The open beta weekend kicks off in just a few, at 12:01pm PDT today. It’s primarily designed to be a stress test for the game and Blizzard’s servers, for the next three days.

Again, all you need to be part of the action is an account with your multiplayer service. The open beta lasts until Monday, April 23 at 10:00am PDT. There is little doubt that some will be playing right up until the very last minute. For more information, simply head on over to Blizzard’s announcement page. 

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How Soon Until Everything is an MMO?How Soon Until Everything is an MMO?

 

MMORPG.com columnist Justin Webb writes about the growing trend in single players and small group co-op games toward looking more and more like their MMORPG cousins.

This week I have mostly been playing Mass Effect 2, Borderlands, and Star Trek Online (and wondering how Scott is going to wrap up his epic two-parter tomorrow).

Doing so has highlighted, for me, a trend that has been slowly growing throughout all of gaming: RPGs are becoming more like shooters; and shooters are becoming more like RPGs.

For example, Mass Effect 2 is a wonderfully streamlined third-person shooter with a lot of its previous incarnation’s RPG-ness excised; while Borderlands is a joyful shooter that is almost indistinguishable from an MMO. It’s getting hard to know what MMORPG “means” nowadays. The lines between genres are blurring. Which one is the RPG: Mass Effect 2 or Borderlands?

 

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Plagiarizing Star Wars: The Old RepublicPlagiarizing Star Wars: The Old Republic

 

In our original story, a number of our own readers noted the similarities to BioWare’s marketing language regarding Star Wars: The Old Republic in the discussion that followed. Ethic at Kill Ten Rats took it a step further and managed to track down a specific press release that appears quite similar to the one issued by Quest Online to announce the re-launch of Alganon.

From the recently issued Alganon release:

“Traditionally, massively multiplier online games have been about three basic gameplay pillars – combat, exploration and character progression,” Derek Smart continued. “In Alganon, in addition to these we’ve added the fourth pillar to the equation; a story. We delivered a fun, immersive adventure that gamers expect in a top quality massively multiplayer online game. To top it all off, we’re not done yet. A whole new adventure with new updates will follow soon, starting with a consignment house, new classes, PvP and much more.”

 

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The Old GodsThe Old Gods

In today’s Chronicles of One Telaran, MMORPG.com’s Paul Crilley takes readers on a tour of the Old Gods inhabiting the Telaran realms. Caedryn the Dwarf learns all there is to know about each of the oldies…but goodies or baddies, depending on your perspective. Read more and then leave us your comments.

With the first few intro quests out of the way, I have to admit that things are very interesting here and we are thrown right into the deep end. It seems that Silverwood is being invaded. Maelforge, the dragon of fire, is using a breach in the planes to communicate with members of the Wanton, his dragon cult followers. These deluded fools are trying to bring him through the rift. And Caedryn has to stop that; otherwise the world (cue movie trailer voiceover guy) will fall beneath an apocalypse of flame.

 

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