First Anniversary InterviewFirst Anniversary Interview

 

It’s hard to believe that it’s already been a year since Global Agenda launched but it has! To celebrate GA’s first anniversary, MMORPG.com Lead Writer Bill Murphy had the opportunity to sit down with Global Agenda Executive Producer Todd Harris to talk about the game, where it came from, where it is now and where it’s headed. Check it out and weigh in with your thoughts in the comments below.

 

Obviously the Hi-Rez Studios folks are busy with the development of Tribes Universe, but what’s the Global Agenda up to these days? What’s the road-map for the game’s second year of service?

 

Todd Harris: This month we kick-off official PvP tournament play within Global Agenda. Team management, stat tracking, and tournament coordination will be provided by the website AgendaStats which harvests and reports information real-time out of the game. Then we will be recognizing and rewarding players with items within the game itself.

 

Beyond that we look forward to a free version 1.4 update soon followed by a paid 1.5 Recursive Colony expansion

 

 

 

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New Report Reveals Declining MMO Subscription RevenueNew Report Reveals Declining MMO Subscription Revenue

A new report from industry analyst iHS: ScreenDigest shows that revenue generated from both MMO and non-MMO subscriptions has declined for fiscal 2010. This marks the first decline since 2002.

While the report shows subscription losses at approximately 5% overall in 2010 as compared to 2009, revenue generated through microtransaction sales is increasing. iHS indicates that subscription models for revenue generation are “at a turning point”.

In general, MMO revenues are expected to increase over the next several years from $2.7 billion USD to $3.1 billion USD in 2015. iHS concludes that microtransactions will be the driving force behind the increase from now through 2015.

iHS has also determined that Activision-Blizzard owns a 31% stake in the market with GameForge and BigPoint in second and third places respectively.

 

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Expanded Universe Short Story: MonkExpanded Universe Short Story: Monk

“When the ill wind blows, the tree that bends will break.”

Zhota could not silence Akyev’s parting words. They had dogged his every step for the past weeks. By day, the memory of his master’s voice was only a whisper, but when night came, it reached a fever pitch.

Tonight was the same… Tonight he knew he would be tested again.

The winds had picked up, howling through the Gorgorra like the last icy breath of a dying god. The cold gnawed through his green, white, and blue sashes, biting bone deep. In years past he had endured slashing mountain gales outside the Floating Sky Monastery without so much as flinching, but this wind was different. There was an urgency to it that filled him with disquiet, as if the forest gods were roiling in fear.

Zhota paced at the edge of the campsite, tapping his bo staff on the lichen-covered ground. Mossy pine and birch trees towered around the clearing where he had settled for the night, along with a supremely ancient oak. Its great gnarled boughs arched over the breadth of the camp almost protectively.

The two men near his fire were still asleep, wrapped tight in tattered woolen blankets. He had hoped for a night of solitude, but the refugees had spoiled that by finding him just after sunset. The desire to refuse them a place at his camp had been strong, but Zhota’s master had explicitly forbidden him from turning away travelers.

“Welcome them with open arms, but keep your heart guarded,” Akyev had ordered. “Observe them with care, for if they are tainted by a god of chaos, it will do all it can to evade your gaze.”

And so Zhota had obeyed, examining the strangers closely. It had not taken long for him to judge that they were free of corruption. The gaunt and weary-eyed men were a graying father and his twenty-year-old son, the sole survivors of an attack by a band of savage khazra. The filthy goatmen had taken the refugees’ village unawares and reduced it to a smoldering graveyard.

The men hailed from an area of the Gorgorra that held religious and cultural ties to Ivgorod, and they were fleeing north to the safety of the city. Despite the horrors they had faced, the father and son were full of hope, and they believed that finding Zhota was a sign that the god of fate was looking kindly on them. He had felt almost cruel listening to them prattle about the life they would lead once within Ivgorod’s walls, knowing in his heart that they would likely die before they reached the city.

As they prepared to sleep, the two had offered the last of their meager provisions in exchange for sharing Zhota’s camp. He had politely feigned the urge to accept before he turned the gift away. In truth, he wanted nothing to do with the refugees. He had learned not to grow close to those he met in the Gorgorra for fear that they might become obstacles.

“Then we will give tribute twice over to the gods instead,” the father had said, not unkindly. “They were gracious to have guided us to you, holy one. Nothing in the Gorgorra is as it seems.”

No, Zhota had wanted to reply. Not even me.

The other man’s words were true enough about the forest. Zhota had been raised on tales of the old-growth Gorgorra south of Ivgorod. Even the youngest trees had been ancient at the time of the monk order’s founding. Here, he had always been taught, the balance among the thousand and one gods of order and chaos was immutable. He wondered what the elder monks would say if they could witness the shadowy crucible the forest had become.

Zhota continued his rounds of the campsite, repeating a mantra that opened his mind to the nearby woods, where his eyes could not see. He sensed something stirring out there in the darkness, a presence he had discovered earlier in the night. Slowly, almost methodically, it had grown stronger with each passing hour as if it was moving closer to the camp. Zhota’s skin prickled at the sensation of being watched from every direction by a hundred eyes, the observers’ true forms hidden from him. Even worse, none of the forest gods of order had answered his prayers to reveal the presence’s source. The deities were indifferent… untrustworthy

The gods had been this way for weeks, ever since the heavenly fire had burned over Ivgorod and landed somewhere south of the kingdom. In its wake, the chaotic gods and their demonspawn had begun prowling the forest while brigands pillaged the Gorgorra’s isolated hamlets with impunity. There were dozens of different names and explanations for the comet, but what all of them shared in common were tidings of ill times ahead. Nowhere was the shadow as pervasive as it was in the leagues of dense mountain woodlands that surrounded him. Discovering what the phenomenon truly meant was not Zhota’s responsibility. Another member of his order, a peerless monk whom he had always held in high regard, had been sent out to learn more concerning the heavenly fire.

As the night deepened, Zhota grew restless. It seemed as if whatever unholy force was lurking in the woods was toying with him. His hand traced along the hundreds of glyphs and proverbs that he had carved into his staff. They snaked around the weapon from end to end in intricate patterns, every one a reminder of his training lessons. Zhota repeated the inscriptions, hoping for some kind of clarity or resolve. Instead, they dredged up memories of his failures under Akyev’s tutelage.

He was reciting the lessons under his breath when the winds died to a whisper.

In the distance, a sharp pop akin to dry timber crackling in a fire echoed through the Gorgorra, followed by another and another. The strange noises were few and faint initially, but they quickly increased in frequency and volume, issuing from all directions around the camp. Zhota strained his eyes and peered into the darkness as the sounds rose to a deafening tumult of rattling boughs and splintering wood. He saw rows of trees just beyond the clearing shake and then spontaneously burst into kindling in successive waves that advanced closer to him and the refugees with each explosion.

The movement stopped at the edge of the camp. A dead stillness settled on the forest. 

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SOE Announces Bullet RunSOE Announces Bullet Run

Acony Games and Sony Online Entertainment have announced Bullet Run, a new MMOFPS with persistent online multiplayer game play. The game will meld the reality television show of the same name with a persistent online game world.We have more than 5 years of experience and can easily pass that on to our customers.We provide the cheapest wow gold all the servers and the first class service to our loyal and reliable customers. We have available stock of wow gold on most of the servers, so that we can do a really instant way of delivery. We understand what our buyers need so we offer an instant way of delivery

Set in the near future, the game features the hottest new reality TV game show, Bullet Run, where performance is everything — simply gaining the kill does not win your character fame. Style and attitude, combined with a hair trigger and cat-like reflexes, will bring contestants the fame they crave. Players, also known as “Contestants,” battle to the death with ammo, weapons and attitude. With fame on the line, an array of customization options will allow players to create unique looks for their characters and ensure the style system spotlight is on them. Matches take place in a variety of settings, each of which provides a different mix of tactical options, play styles and equipment options. Through a revolutionary “Synth” technology, these reality stars will die, re-incarnate into a new body, and jump right back into the action until the match is complete. Death becomes a mere setback as players compete for fame and glory.

 
 

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Review In Progress – Part TwoReview In Progress – Part Two

 

MMORPG.com is committed to giving our readers the best and most informative reviews of today’s hottest MMOs. With that in mind, we’re taking a new tack with TERA and giving it a multiple week timetable for review. In today’s installment, we continue our journey in TERA. See how we’re progressing. Read on!

 

The Bastion of Lok (BoL) is really a straightforward tank & spank sort of experience, but obviously the combat of TERA makes such olden activities feel fresh and new again. Melee DPS is about ducking, weaving, dodging. Ranged DPS becomes about aim, timing, and knowing when to back off. Healing is all about AOE targeting heals, and no longer just about clicking party health bars off to the left. And tanking? Oh man, tanking becomes about holding agro, timing your shield raises, and keeping your mana up between the chaos… oh and keeping the mob facing you so your friends can get behind them and go all stabbity-stab.

 

 

 

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TERA : Review in Progress Part FourTERA : Review in Progress Part Four

This marks the fourth episode in our continuing journey through En Masse Entertainment’s TERA. In this installment, we take a look at questing, gear, the epic action and more. Read on and then leave us your thoughts in the comments.We are a specialized, professional and reliable online supplier for guild wars  2 gold selling. We have been supplying fast and cheap guild wars  2  gold to our loyal and reliable customers for 7 years. If you want to buy guild wars  2  gold or get the latest news of cheap guild wars  2  gold, please come here. We provide not only the most competitive price but also the safest delivery and the best service for your cheap wow gold. Hope you enjoy buying guild wars  2  gold.
This will likely be the last installment of our TERA Review in Progress before our final score is handed out and we let you all argue over whether I’m right or wrong in the comments (hint: it’s subjective). It’s been a grand few weeks of TERA, really. As you’ve seen from the first review in progress, all the way up until now, I’ve found myself pleasantly surprised by what Arborea has to offer, despite what roadblocks there were at first glance with the game’s beta. I’m now level 30, I’ve done my fair share of questing, dungeons, and sought after the BAMs of the world like a pro with my guild at my back. This week, anxious guilds are vying for position in the game’s political Vanarch system, and next week we all start voting for the first group of territory rulers. In short, I’m still enthralled with TERA. But there are some cracks in the veneer.

 

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Cataclysm: Big Changes Coming to Dispel MechanicsCataclysm: Big Changes Coming to Dispel Mechanics

Blizzard Blue poster Zarhym has posted a preview of some major changes to dispel mechanics set to come with the arrival of Cataclysm later this year on the official World of Warcraft forums.

 

Blizzard’s goal with the following dispel changes is to make dispelling “less trivial” in PvP, as well as create more equity amongst healers’ dispelling capabilities in both PvE and PvP.

World of Warcraft currently makes use of five types of dispellable (or curable) buffs/debuffs consisting of: curse, disease, poison, defensive magic, and offensive magic. Come Cataclysm, each healing class will have access to spells that dispel (or cure) three of the five aforementioned types of buffs or debuffs, one of which will be a spell to dispel defensive magic. This will result in allowing players to put together less restrictive Arena or Battleground teams, and will also allow designers to assume that every group will have the ability to dispel magic.

The “opportunity cost” for dispelling will be altered as well. As Zarhym mentioned in the opening of his post, dispelling magic is a bit too trivial, and so some key changes are being made in this regard:

Dispel spell mana costs will be raised
Making it so players can waste mana by dispelling something that isn’t there
And the removal of Cleansing Totem, Abolish Poison, and Abolish Disease from the game
Below is a breakdown of the upcoming changes in a bit more detail:
As previously mentioned, we are providing three dispel capabilities to all healing classes as follows:

Druids will be able to dispel defensive magic, curses, and poison.
Paladins will be able to dispel defensive magic, diseases, and poison.
Priests will be able to dispel defensive magic, offensive magic, and disease. /li>
Shaman will be able to dispel defensive magic, offensive magic, and curses.
There is some trade-off that is being made in making these changes and we wanted to expand on this further.

Protection and Retribution paladins will lose their current ability to dispel magic.
All shaman will lose dispel disease and dispel poison in exchange for Restoration gaining dispel magic.
Restoration shaman, Restoration druids, and Holy paladins will need to talent into their defensive magic dispels.
Shadow priests won’t be able to remove disease in Shadowform.
Mage, hunter, and warlock will retain their current dispel mechanics.
Body and Soul remains the same, and basically any dispel mechanic not mentioned above is currently planned to remain as it is..sometimes you can use the coupon code to enjoy a discount for your wow gold. All we do is to make the players enjoy more benefit of their buy wow gold and can enjoy more funin the wow game. Then lets talk about Payment methods. We receive the paypal and the credit card and also western union. You can choose which you like to pay for the order.

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When possible, we’d like to combine dispels into a single action. For example, the druid ability to dispel curses and poisons might be a single spell with a Restoration talent that also allows it to dispel magic. This part of the design isn’t finalized, however.

 

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Possible Playable Races, Part TwoPossible Playable Races, Part Two

Based on the recent announcement of The Old Republic’s first non-human race, MMORPG.com’s Michael Bitton kicks off a series that examines what some of the other possibilities might be.

Last week we examined seven races we’d like to see in Star Wars: The Old Republic, and the likelihood of them making it into the game. This week, we continue the series with part two as we take a look at yet another seven races. Discussion of last week’s article generated numerous race suggestions, many of which were also on my original list. Read below to find out which ones made the cut in part two!We are a specialized, professional and reliable online supplier for swtor gold selling. We have been supplying fast and cheap swtor  gold to our loyal and reliable customers for 7 years. If you want to buy swtor  gold or get the latest news of cheap swtor  gold, please come here. We provide not only the most competitive price but also the safest delivery and the best service for your cheap wow gold. Hope you enjoy buying swtor  gold.

Feeorin

The Feeorin are a highly temper mental reptilian race who mostly settled on Odryn following the destruction of their homeworld thousands of years preceding the events of the prequel trilogy. The Sanctum of the Exalted on Odryn was the holiest place for the Feeorin race, which the Feeorin made available to the Jedi Covenant prior to the events of The Old Republic as a storage facility for ancient Sith artifacts.

 

 

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DC Universe Online : A Basic Recap of DCUODC Universe Online : A Basic Recap of DCUO

 

MMORPG.com columnist Angie Webb recently had the opportunity to sit in on a live demo of DC Universe Online. During the demo, she saw developers play through an area called Amusement Mile, the proverbial playground of The Joker and Harley Quinn. Find out what Angie thought of the demo and about some of the nifty small touches devs have included in the game (the Jester hat equip!).If you are still finding a legit DCUO  Gold Seller which can offer you Cheap DCUO Gold. You really need to check our company. Buy DCUOGold from here can save your money a big time, as well as give you a chance to win Free DCUO Gold.

Russell Shanks, COO of SOE, gave the presentation we saw. It was a single-player area of Gotham called Amusement Mile. This is Joker and Harley’s play area. The demo was played on the PS3. The controls are a little awkward to get used to at first if you’re used to the PC, but if you’re familiar with the PS3 controller then it should be no problem. The goal of the demo was to stop the Joker and Harley Quinn from releasing laughing gas into Gotham, and also to find Robin, who’d gone missing.

 

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Cinematics and YouCinematics and You

 

The Arena.Net Guild Wars 2 blog has been updated with an article about cinematics in the game. The goal, according to Audio and Cinematics Programmer James Boer, is to personalize cinematic for players. Interestingly enough, Boer also let out that cinematics will be controlled completely client side–that’s right, from the player’s computer rather than on the game server. Those who love nuts and bolts of development will definitely want to check out this article!If you are still finding a legit guild wars 2 Gold Seller which can offer you Cheap guild wars 2 Gold. You really need to check our company. Buy guild wars 2 Gold from here can save your money a big time, as well as give you a chance to win Free guild wars 2 Gold.

We’ve also incorporated some other interesting features, such as dynamically branching cinematics. For instance, a cinematic might start the same for all players, but based on certain criteria—let’s say the choices a player made earlier in a mission—the scene might end in several different ways. This means that we’ll be able to provide a cinematic experience tuned for a specific player’s character. The cinematic engine can do something as simple as swapping out a single line of dialogue, or as complex as branching the entire scene. And of course, because we’re rendering these cinematics in real-time, you’ll see your character inside the cinematic, as an integral part of the story

 

 

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