TERA Rising Patch 21.13.01 (NA)

Battleground Changes
New! Corsairs’ Stronghold
Fraywind Canyon

Spawn and respawn times of BAMs have been changed.
Teralith—205 seconds after beginning of match; 270 seconds after it dies.
Naga Reaver—325 seconds after the beginning of the match; 330 seconds after it dies.
Desperate Resolve buff has changed.
The buff now triggers at a 600-point difference.
The buff now deactivates at a 100-point difference.
Players now respawn 15 seconds after their death, regardless of how many times they’ve been brutally slaughtered.
Added new forest topography. This means you now have tall bushes where you can hide and “strategize.”
The duration of the Clemency buff characters receive after resurrecting in the battleground has decreased from 12 seconds to 8 seconds. The buff from the crystal in your base is still 10 seconds.
Fraywind Canyon ranking will now follow the rules of the ranking system used in Champions’ Skyring.
Party matching criteria will be based on your personal ranking.
Your ranking in Fraywind Canyon is independent of the other battleground maps.
A new season of Fraywind Canyon starts with this patch.
Daily quest added: “Hero of Fraywind Canyon.”
Players automatically receive this daily quest upon entering Fraywind Canyon.
The quest is completed by winning a match in Fraywind Canyon while solo queued.
Reward: 40 gold, 200 Bellicarium credits, 700 Bellicarium reputation.

Champions’ Skyring

The queue for Champions’ Skyring has been restructured.
There are now two ranked queues: solo and team of three.
Unranked queues have been removed.
Rewards for the new ranked queues are the same as the old ranked queue.
A new season of Champions’ Skyring starts with this patch. The previous scores have been wiped.

Miscellaneous Battleground Changes

Battleground cooldown time is now counted from the beginning of the battleground match instead of the end.
Battleground cooldown time is now counted from the battleground match creation time instead of the time the player joined.
Battleground season length is extended from 28 days to 56 days.
If a player exits before the end of the match by quitting the party, the “Battle Worn” achievement count resets.
Murderous Intent skill is now provided to all players ranked first through fifth (previously only five players received the skill).

Dungeon Changes

Buffs
The newbie buff is now removed after clearing the dungeon 10 times instead of 11. Someone ran out of fingers.
Players gain the “Dropout” debuff if they quit the party three or more minutes after Instance Matching has occurred.
Balder’s Temple
Normal Mode
Kakun
Reduced damage from the tree-climbing attack. He still won’t yell “Timber!”
Increased HP.
Lagreah
Reduced frequency of back slam skill.
Increased HP.
Grig
Reduced electric charge skill damage.
Increased HP.
Auricadis
Reduced electric sphere attack damage.
Removed timer for final 30 percent.
Increased HP.
Hard Mode
Increased HP for Lagreah, Grig, and Auricadis.
Fane of Kaprima
Normal Mode
Pyrvathas
Reduced Egrecia AOE attack damage.
Increased HP.
Agarta
Reduced drill spear attack damage.
Increased HP.
Kornus
Lokian Fateshaper now summoned at 90 and 50 percent HP.
Reduced Lokian Fateshaper HP.
Reduced Kornus basic lunge attack damage.
Reduced Egrecia HP.
Increased HP.
Kaprima
Reduced special AOE attack damage.
Increased HP.
Hard Mode
Increased HP for Pyrvathas, Agarta, Kornus, and Kaprima.
Ebon Tower
Normal Mode
Killing the first named mob no longer spawns a teleportal to the fifth floor.
Hard Mode
Dungeon entry lowered to level 58.
Minimum item level for using Party Matching lowered to 131 (loot adjusted accordingly).
Purification totem added.
Dark matter added. After dinner, the universe will explode for your pleasure.
Increased HP for Maceris, Bloodstone, Kaersidar, and Thulsa.
Labyrinth of Terror
Normal Mode
Argon Cores added.
Hard Mode
Dungeon entry lowered to level 57.
Minimum item level for using Party Matching lowered to 131 (loot adjusted accordingly).
Argon Cores added.
Increased HP for Arzakaar, Halvaroggh, Drakiirath, and Aleister.
Kelsaik’s Nest
Hard Mode
Dungeon entry lowered to level 58.
Minimum item level for using Party Matching lowered to 132 (loot adjusted accordingly).
Removed previous level 60 loot.
Removed Dreamkeeper series designs and materials.
Added items appropriate to level 58.
Kelsaik is now level 59.
Increased HP.
Decreased attack and defense.
Temple of Temerity
Dungeon entry lowered to level 58.
Minimum item level for using Party Matching lowered to 124 (loot adjusted accordingly).
Practicum and dire badge necklaces changed to level 58 (does not affect preexisting practicum or dire badge necklaces).
Reduced HP and defense for kumas sentinel, Valsandra, and Asirion.
Sigil Adstringo
Dungeon entry increased to level 58.
Minimum item level for Party Matching changed to 134 (loot adjusted accordingly).
Dungeon entrance changed. Entrance is now in the Raintree Oasis of Tor Exsul.
Quests associated with Sigil Adstringo are now level 58.
“The Immortal Dragon” rewards 15 gold and 1,500,000 XP.
“The Crux of the Horror” rewards 22 gold and 2,200,000 XP.
“Dragon, Schmagon” rewards 8 gold and 800,000 XP.
Significantly increased HP, attack, and defense of all mobs in this dungeon.
Ascent of Saravash
Dungeon entry increased to level 58.
Minimum item level for using Party Matching changed to 134 (loot adjusted accordingly).
Dungeon entrance changed. Entrance is now near Azarel’s Labyrinth entrance in Ascension Valley. You can enter after completing the story quest “Thulsa’s Doom.”
Quests associated with Ascent of Saravash are now level 58.
“In through the Out Door” rewards 15 gold and 1,500,000 XP.
“Blowback” rewards 22 gold and 2,200,000 XP.
“Suppression Orders: Ascent of Saravash” rewards 8 gold and 800,000 XP.
Significantly increased HP, attack, and defense of all mobs in this dungeon.
Suryati’s Peak
Dungeon entry increased to level 58.
Added new potion: innervation elixir.
Increases resistance to Malaise of Despair debuff from Kelsaik’s Nest (hard) by 15 percent.
Can be stacked up to five times, for a total resistance of 75 percent.
Minimum item level for Party Matching changed to 126 (loot adjusted accordingly).
Quests associated with Suryati’s Peak are now level 58.
“Ghufran’s Revenge” reward 20 gold and 2,000,000 XP.
“The Mountain of Chains” rewards 22 gold and 2,200,000 XP.
“Missing but not Dead” rewards 22 gold and 2,200,000 XP.
“The Guardians of the Lab” rewards 22 gold and 2,200,000 XP.
Increased HP, attack, and defense of all mobs in this dungeon. 

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TERA Happy Cloud Appointed to Enable On Demand Access

“Happy Cloud helps publishers and gamers by breaking down barriers to getting in-

game,” said Eric Gastfriend, VP and GM of Happy Cloud.  “A 22 GB download and

installation can take days.  We’ve cut the initial download by over 90% and

eliminated the installation process entirely, all without making any changes to the

game’s source code.”

Happy Cloud, Inc., the leading provider of cloud-based on demand gaming, just

announced that it has been selected to partner with En Masse Entertainment to enable

on demand access for TERA: Rising, its premier subscription-free action-oriented

MMORPG.  Happy Cloud’s innovative “data streaming” technology now allows gamers to

jump into TERA’s immersive world with no need to sit through a download and

installation process.
http://img3.mmo.mmo4arab.com/news/2013/06/11/image_1370934599637.jpg
Happy Cloud’s patent-pending data streaming technology works by delivering the game

’s content files—images, video, sound, and game logic—to the end user’s computer

as they play, in the order they are needed.  Gamers no longer need to sit through

many hours of waiting to download the 22 GB necessary to install TERA: Rising.  Happy

Cloud data streaming eliminates over 90% of the initial download and the entire

installation process, enabling a seamless on demand user experience.

TERA: Rising is the subscription-free version of En Masse Entertainment’s inaugural

title. The game made the transition from subscription-only in early 2013, and since

then has seen tremendous growth, more than doubling its registered player accounts,

which has fueled heightened player activity. With demand on the rise, the integration

of Happy Cloud will allow gamers improved ease of access to the world of TERA.

“Improving our user onboarding process for TERA: Rising is a priority for us, and

using Happy Cloud’s system is an easy way for us to get more players into TERA’s

immersive, 3D world,” said Soo Min Park, COO at En Masse Entertainment. “Taking a

graphically rich, fast-paced game such as TERA: Rising, which contains hundreds of

hours of gameplay, and delivering the bytes in the order they’re needed is no small

task, but we’re confident this will provide an even better experience for our fast

growing legion of fans.”

Happy Cloud data streaming technology is wrapped around the compiled game executable

by the Happy Cloud team with little to no effort or code changes required from the

game developers.  It includes full support for frequent patches and updates.  Happy

Cloud uses intelligent branching and caching algorithms to deliver the game content

from the cloud as it is played.  Eventually, the user is left with a full

installation of the game on their computer, and has the exact same gameplay

experience as through a traditional download. 

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TERA The Problem With Lagging Behind

When it comes to MMORPG’s that are published in more than one country, there are localization patches that must be taken care of, including both text (such as translating the quest text or skill names from one language to another), as well as mechanics (as, for example, it is often seen that Korean gamers prefer grinding in their games, whereas players in North America are seen as the opposite). What this does, or at least is supposed to do, is help get a core game out to each country, in a way the players can understand it and in a way that is adapted to the country’s play style. This is a huge part of why the MMO’s take so long to get patches from one country’s game to another. In the case of kTERA vs. NATERA (Europe’s servers are really grouped in here as well, as another separate style), this lag created between releasing patches in one country and releasing them in another is problematic.

The lack of separation is pretty easy to understand, though, with how TERA is run. Pretty much what happens is the publishers (such as En Masse Entertainment) have to send in their requests to the developers (Blue Hole Studios). Any changes, therefore, must be made by the developers, rather than the publishers, which really limits the amount of creativity that easy publisher is able to exercise. While this would not be such a problem if the games were hosted in similar areas, it is when we are dealing with a world-wide release like TERA (or, really, pretty much any MMORPG as of late). In cases like this, there really should be a separate team that handles game changes for each publisher. Even small teams could accomplish a lot, and then there could be another team that deals with all of the core features and such. This would allow each publisher to get their own views out, and it would help immensely with allowing the players to feel like they are actually being heard. As it is now, it feels more like we are being ignored, despite that not being in any control of En Masse.

Now, the problem comes in when we are dealing with TERA. The majority of the game (if not all) ends up being the same between NA, EU (I think – I do not deal with EU TERA too much so I may be wrong on this) and kTERA. In other words, there is a lot of time skipped ahead by removing the need to keep balancing content and ensuring that the changes are good for the western market. In fact, if you follow the kTERA news, it will pretty much tell you exactly what is going to happen with the other versions in the future.

The Versions Are Too Similar
In the case of most MMORPG’s, it is easy to understand why they take a bit longer to “port” from one area to another. For example, when AION came out in Korea, there were no guards posted all over each side’s leveling maps. As a result, players from the enemy faction could roam freely, killing anyone they ran across. The same was true for the NA version at first as well, however this was changed before the game actually went live (out of Beta). In cases like this, they are changing what are arguably core concepts of the game, and doing so takes a lot of time to plan out effectively. In the case of the guards, for example, adding too many would cause problems with the PvP system, and too few would have no benefit. It is balances like this that require time and effort to ensure they are right.

We Need Separation
In many ways, players in the western market are interested in a different game than those in the east. As we talked about before, grinding in games is one example of this. To resolve this, there are often pretty big changes that must be done to the game, which almost always ends up relying on some sort of “rested experience” system, where you can bank experience to gain it faster when you log in later. This is a pretty big change because it requires UI and core changes to how the experience and leveling systems work.

Another example of things we would rather be changed are the costumes (both functional and non-functional). I think that culture plays a major role in what we like to look at and what we all find acceptable, and TERA’s costumes are no different. There have been some tweaks to the game for when it came to the western market that help make things look a bit more appropriate, but we really do not have any separation otherwise. This has been a huge source of dismay for many players, in that there are many looks that may be more appropriate here but not in kTERA. Instead, we are forced to take and accept whatever fits in for the eastern part of the world, without any real changes due to our way of thinking. 

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TERA North Ameria Approaches 2 Million Players

Massively is reporting that TERA has now surpassed 2 million active players in North

America, which is a jump from the 1.4 million En Masse revealed in March of 2013. En

Masse used E3 as a platform to trumpet the title’s success following its free-to-play

conversion as well as TERA’s upcoming summer content.

“We’re nearing two million people playing the game, which is exciting since we’re

North America only,” an En Masse rep said. While the rep didn’t define just how

active a player had to be to be included in the number, this count is certainly

higher than the 1.4 million count back in March. The reps said that the game’s

playerbase is even larger if you factor in the entire world, where TERA has gone free

in pretty much every territory it’s entered.

Massively is reporting that TERA has now surpassed 2 million active players in North

America, which is a jump from the 1.4 million En Masse revealed in March of 2013. En

Masse used E3 as a platform to trumpet the title’s success following its free-to-play

conversion as well as TERA’s upcoming summer content.

With the game’s first anniversary in the rear-view mirror, En Masse has turned its

attention to bringing out a couple of meaty updates the hot summer months. 

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TERA New Version Level Raised To 60

April 22, TERA was officially announced on April 24, launched the new version of “The Queen rise”, the new version of the character level to 60; open a copy of the new single, hunting area map, the ultimate skills game content.

Seven new hunting areas
The revision opens the seven hunting area, sun patio, blue sky valley, three towers, Carnot Shakespeare-front will bring players a variety of stimuli checkpoints, and you can also. Al-kun experience mysterious events.

Single copies
A fresh copy to win Shrine, abandoned church official and other games, including the most special play than single challenge level, although one can also participate in a duel, in addition to the 7, 5 challenges. It is understood that the new copy of tera gold for sale the loot in new 13 order legend props.

In addition, the game open 27 free experience, 50 double role experience 30% the expired state account players receive a free daily 30 minutes commodity. Free players to experience the state account, for the first time by 30 days or 90 days Product Quick purchase enjoy discounts. 

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TERA Build The Next Generation of New MMO

Buleho company representative said, through the development experience of TERA, to develop a next-gen MMORPG is able to guide the game market. Now TERA new fashion recently joined the Navy, the fashion for women-exclusive, body sculpting uniforms Ghazi B Small shorts with perfectly embodies, the sister good shape.

South Korean popular online game “TERA”, which is from Bluehole developer, today announced official opening paragraph for next generation MMORPG. On the 14th, Bluehole works through the official website open recruitment. It is reported that, as Bluehole paragraph MMORPG game, this has not yet named, the amount of content online should not be less than the TERA”, according to the current TERAnearly 18G client, this new work will reach 20G content volume, which have to say is a “voluminous” next generation of new works. Company executives made it clear that this will be a global online game.

TERA development company Bulehole announced that it will conduct TERA sequel developed and is being developed by the recruitment. TERA with gorgeous character shape and no way to win the battle lock the players certainly, Bulehole company said it will be a follow-up to do reinterpreted the definition of MMORPG games, its developers by the TERA producer and involved in the development off “Vindictus” designers composition.

South Korean popular online game “TERA”, which is from Bluehole developer, today announced official opening paragraph for next generation MMORPG. On the 14th, Bluehole works through the official website open recruitment. It is reported that, as Bluehole paragraph MMORPG game, this has not yet named, the amount of content online should not be less than the TERA”, according to the current TERAnearly 18G client, this new work will reach 20G content volume, which have to say is a “voluminous” next generation of new works. Company executives made it clear that this will be a global online game.

Buleho company representative said, through the development experience of TERA, to develop a next-gen MMORPG is able to guide the game market. Now TERA new fashion recently joined the Navy, the fashion for women-exclusive, body sculpting uniforms Ghazi B Small shorts with perfectly embodies, the sister good shape. 

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Tera Play Tera Game By Know More About

The name of TERA is derived from the Greek, the game is the most significant feature of Non-Targeting attacks, it is not unlike the online game, which first decided the attack goal, then re-attack, R & D team hopes to allow players to experience the battle maximum realism.

TERA: The Exiled Realm of Arborea, is developed by the Korean Bluehole Studio, is a massively multiplayer online role-playing game (MMORPG), issued by the NHN Games. Currently has closed beta in Korea on 22 August 2009.

The main difference of different races is the appearance and unique racial skills, it is different from other games, TERA racial differences in the value of leisure can not afford, so there is a race is particularly suitable when certain occupations. Worthy of a title is that racial skills might be beneficial to some occupations.

And “seven races, eight major professional” is as the game features, it can be used with a total of 88 kinds of different gender roles. Whether its own way “Casta Nick” (male and female), gentle and honest “Popoli” (limited to men), lovely people Moe Loli “Irene” (limited to female), all-conquering “Yaman” (male and female), considered “Baraka” (limited to men), haughty arrogance “elves” (male and female), full of ambition “human” (male and female) of 7 major special race, or sword fighter, gun Knight, Berserker, Slayer, archers, mages, priests, and other elements of the eight largest diversified career, he served with a choice of player freedom to create a unique personal style role.

The main difference of different races is the appearance and unique racial skills, it is different from other games, TERA racial differences in the value of leisure can not afford, so there is a race is particularly suitable when certain occupations. Worthy of a title is that racial skills might be beneficial to some occupations. 

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WOW Gold How to Make Massive with Embersilk Cloth Farming

We have talked about the three things to stock for the coming Mists of Pandaria, and Embersilk cloth is at the first place. In fact, Embersilk is always on hot sales in the auction house. So this offers us a good chance to make some easy wow gold. Here are some tips for you to farm Embersilk cloth quickly and easily.
Zygor Guides
How to obtain probably the most Loot from These Mobs?

While you can simply farm Embersilk cloth, random green product drops, and a large amount of silver off these mobs all day lengthy and amass a little fortune – the fun doesn’t stop there. If you’re a tailor, you’ll loot additional pieces of Embersilk from your passive cloth scavenging ability. What makes this farming area even juicier, though, will be the Potion of Treasure Finding.

You can either make these potions with Alchemy, or find them on the auction house for about 50-100g. The Potion of Treasure Finding gives you an opportunity to loot a Tiny Treasure Chest off every Cataclysm degree mob for an hour, and persists through death. the greater mobs you kill, the greater chests you will loot. By farming mobs already at lower health, you maximize the amount of treasure chests you’ll get. Every chest can contain a bunch of wow gold, cloth, volatiles, ore, as well as other various loots!

Where to farm the Embersilk Cloth?

1. Tol Barad Peninsula– The Restless Front
In the Restless Front, you’ll find pairs of Restless Infantry and Restless Soldiers. Usually they’re already at a fraction of the health. (If not, discover a pair that is!) The trick is to ensure to strike every of them at the very least once preceding to either of them dies, or the remaining mob will evade and heal to entire health. This might be accomplished simply by making use of a DoT or other cheap damaging assault on one mob, completely killing the 2nd mob, then finishing off the first.

2. Other Embersilk Farming Spots
If you’re not degree 85 yet, examine out the Fractured Front in Deepholm. There are dozens of Troggs fighting friendly NPCs on this area. You can either single target, or AOE them down based on your class, skill, and machines level. The mobs are degree 82, die a lot quicker, don’t give as significantly loot individually, but there’s no shortage of them to farm. This is also a really good area to farm Embersilk although leveling.
If you reach level 80, the humanoid mobs in the northeastern part of Mount Hyjal also good choices for you. By grab a Potion of Treasure Finding and turn up some good tunes, you will soon be rich inwow gold in the game. Wish you good luck! 

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WOW Gold with Auction House

No one will doubt that auction house plays a very important role when players plan to make some wow gold for their game. We can almost say that auction house is the centre of the whole economy in WOW. However, what we should do when we trying to make some wow gold from the auction house?
Zygor Guides
1. Sell all your items – Remember what I said about economics? WOW is in many ways a mythical model of the real world. Trade, commerce! Buying low, selling high. It’s dictated the fortunes of the wealthiest men on the planet! The equivalent of ‘buying’ in WOW is actual game play… depending on your character! A few hours of gameplay can yield up to 20 items. If you are not in the auction house trying to sell every one of them, is it surprised you’re not swimming in wow gold?

2. Know what people should be paying – A quick online check can reveal normal market prices for any item you are looking to sell. However, depending on the local pricing structure for your individual Auction house, the price of your items may fluctuate and drop unexpectedly so it’s up to you to stay on top of these prices changes and always have an idea of what your fellow gamers are willing to pay for a certain item.

3. Greed is good – I happen to LOVE cars, high performance ones, for example, the Ferrari 458 Italia. Here’s the thing. When the car was released, it had a base price of £170,000 which would probably get to about £205,000 with a load of options. When it was released though, Ferrari dealers would offer up the car for no less than £230,000. Why? Because it was rare and if you wanted it first and NOW, you had to pay.
Remember that economic theory once again? You probably knew this, but you had no idea it would make you rich in WOW. The tip is, ALWAYS HAVE A BUYOUT PRICE. WOW is time consuming enough as it is and most people just don’t have the patience to hang around and bid for stuff in the auction house so they actually ignore your listing and find someone else who has it available immediately. I would recommend massively inflating the buyout price of course. Double or triple the market price is generally acceptable. If it doesn’t hook anyone, you can always put it back up for auction. Remember, you are fine tuning your skills of judgment here. Don’t worry if things don’t work out the first time.

4. Buy Low, Sell High – Along with budding auction house experts like you, there are a lot of novices who have no clue what they are doing. You are about to eat them for lunch. Your weapon of choice: basic business principles. I recommend spending half an hour each morning scouring the Auction House for low priced items that you can sell on at the normal market price or if demand perks up, at an inflated price. The ROI for something so simple is huge. If it’s so simple to do, how come everyone doesn’t do it? Because it’s not simple to do!

So there are a few tips for you. The auction house is your friend and if you become a master at buying and selling, all your wow gold needs will be taken care of, so you can focus on other aspects of your game. It takes time and dedication to become good but it’s a skill worth learning. Sure you’ll achieve your goal, but it won’t be because of your skill. Enjoy making gold! 

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WOW Gold from Tips for Gain Rare Monsters

How to make lots of wow gold? Different players will have different answer for this question. So what’s your method to make wow gold, farming, questing or just working in the auction house? Here I will share you a simple way to make wow gold, which is farming the rare Monsters.

Rare mobs are shown in World of Warcraft with a silver dragon around their icon. You can find them all over Azeroth, Outland and Northrend. However, if you don’t want to rely on chance, you have to know where to find them, or get help from other means as well.

There are several things that can help you spot the scarce mobs.

1. You should know where there are rare mobs. On the Internet and in eBooks, you can learn more about where to search for those scarce mobs. You’ll save lots of time, if you have some knowledge beforehand, and not just enter a random area and hope for the best.

2. Use a macro, if you want to find a specific mob. If, for instance, you want to farm the rare blood elf mask, and you’ve found out where this rare mob sometimes occur, you can help yourself by making a macro that will target the mob. You can make a macro, just by typing /macro in the chat box.

3. Use an add-on to help you spot the rare mobs. There are at least two add-ons, you can get for World of Warcraft, and which will both help you make easy wow gold by telling you, when a seldom found mob has spawned near you. One of them is called Silver Dragon. The other is NPC Scan. Both will send you a warning on-screen, when a rare mob is near you. This will help you tremendously, if you’re out farming for rare items, or if you just want the achievement that goes with your first rare kill.

4. Learn which items are in-demand, and hunt for those rare mobs. Some loot from rare mobs are just nice blue gear. They are normally not bound on pick-up, which means that you can sell it in the Auction House. They might bring in some gold, but if you can pick the items that are really in demand, you can make a fortune.
Hope the above the tips will make some sense for you, good luck and make lots of wow gold. If you have no time to farm it by yourself, you can just buy some from kwowgold.com. We always offer the cheapest and safest wow gold with fast delivery. 

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