The End of Days draws near as Diablo 3 is going to launch on May 15. To prepare you for the defense of the mortal realms, the Blizzard Film Department recently unveiled the gameâ€™s intro cinematic at the Spike Video Games Award Show. The opening cinematic depicts the Eternal Conflict â€” the ongoing struggle between the angels of the High Heavens and the demons of the Burning Hells â€” and sets the stage for your arrival in Act I of Diablo 3. It has a fairly standard process in place. It starts when the game teams and the story leads meet to discuss everyoneâ€™s basic expectations, as well as the main themes and motifs of the game.
Â They often go into this meeting knowing the major â€˜tent polesâ€™ of the storyline, and can start building out the other story details from there. In the case of Diablo III, we knew how the game would begin â€” with the falling star crashing into the cathedral at New Tristram â€” and we also knew how the game would eventually end [but we wonâ€™t talk about that just yet. War Cry (with Invigorate) â€“ exchanging the damage buff for this increased armor really helped survivability, and even better it has a self heal. Passives: Ruthless, Weapons Master, and Nerves of Steel â€“ Replacing the last DPS buff with increased armor and gemming and gearing for more Vitality, Lifesteal, and Health per second really helped keep me alive.
Â Follower: Templar, specced fully for healing. Really, as a Barbarian, anything that heals you is good. If you can stay alive, you will prevail. The Templar also has a nice WOW Warrior style charge and stun. For bosses, I would usually change out Cleave for Frenzy (Sidearm) and Ground Stomp for Wrath of The Berserker (Insanity). But at level 60, the need to keep up the Valor stacks (which reset when you spec) made me stick with the usual build. It wasnâ€™t a problem, just without WOTB bosses took a bit longer. This build worked wonders for my Hell Mode champion problem. With the first build, I would die again and again on certain champion abilities. Once I learned to play this build, use everything on cooldown, and keep moving, I rarely died more than once or twice on even a tough group.