Most of the discussions Iâ€™ve heard (or taken part in) about Diablo IIIâ€™s story and plot have praise for the gameâ€™s storytelling tools, much of the dialogue, and the background and world lore, which is deep and rich and interesting. The criticisms are more focused on the main plot, which feels dumbed down and predictable in a Hollywood-style, and especially the in-game cinematics which feature such treats as Cainâ€™s utterly-anticlimactic death, Zoltan Kulleâ€™s infuriating impression of a birthing coach, and about 10 more lecturing nagging holographic visits from Azmodan and Diablo than anyone wanted or needed.Thus itâ€™s kind of ironic that this blog post about Diablo 3â€²s story, written by a Hollywood writer, says nothing about the overall game story and focuses instead of the individual character interactions and the NPC dialogue tools that drive most of the gameâ€™s narrative. Thanks toMalayafor the news tip.
The sepia-toned character interludes feel like band-aids.At several moments in the game â€” generally at Act breaks â€” the game goes to a completely different animation style. Your character gives voiceover to recap whatâ€™s just happened and where theyâ€™re headed next. Itâ€™s oddly repetitive and tacked-on.My hunch, though I have no proof, is that these interludes came very late in the development of the game, when someone at Blizzard realized that the player/plot relationship was non-existent. It very much feels like voiceover added to a movie thatâ€™s not working.
To be fair, I liked a few story and character elements.I dug the character introductions, which are done in that same sepia style. No matter which character class you choose, your hero is racing to get to Tristram to investigate a falling star. I love characters who run towards danger. Their backstory details are interesting and specific â€” and sadly irrelevant, because youâ€™re never going to refer to them again.I liked the environments â€” although I wish more interesting things were happening in them. Fairly late in the game, thereâ€™s a spider queen who tortures chained giant somethings. Are they gods? Titans? I wish they werenâ€™t just set dressing.I played through the first boss with each of the character classes before settling on the witch doctor. To their credit, each of the character concepts felt distinct, with nice voice acting and interesting animation. I liked the female barbarian a lot, and if I decide to keep playing, Iâ€™ll probably give her a shot.