A Look At Web App Companion and Server Issues From FIFA 15

EA Sports’ most popular playing FIFA playing mode, Ultimate Team, allows player to build a franchise over time and face of their team against their friends on the pitch. However multiple bugs have damped some excitement over the most recent installment of FIFA coins some players unable to trade content or use the in-game currency.

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It has been reported that these bugs are being ironed out by EA Sports and the affected players should be able to return to their teams shortly as EA fixes each account on an individual basis. The effected players need not fear that they fell too far behind on the pitch because EA has released a statement that there is some content that will be rewarded to everyone who lost time, as a reward for their patience.

The reward is a sweet end to an otherwise bitter few weeks for the FIFA fan base that has seen the EA servers struggle to stay up. A few unforeseen internal errors as well as the aforementioned content freeze has left many players unable to play FIFA 15 online. Additionally there has been a growing frustration with the lack of functionality of the recently launched companion app for the FIFA 15 Ultimate team gaming mode.

The app was functional, however trading patterns quickly deteriorated and EA has taken the market down until they can sort out a means to stabilization. The market was also removed from web services, leaving only in-game trades able to be completed. It has been two weeks since the market went down and app ratings have been taking a hit as users wait for their content to return.

None of this should derail an EA franchise that is riding a decade long high on nearly all of its sports gaming franchises. FIFA 15 used the tagline “feel the game” and although there have been some bumps and glitches along the way, it is clear that popular interest is only growing for these hyper-realistic sports games. Hopefully EA can iron out the errors it has found in expanding their platform to mobile and web content, and continue to grow the gaming industry.

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EA already picked the best players of the week from FIFA 15

The players names were unveiled this Wednesday at 3pm UK.

FIFA 15

Following league leader Chelsea’s 1-1 draw with Burnley on Saturday, Manchester City moved within five points of first place
thanks to their 5-0 victory over Newcastle. David Silva scored twice in two minutes and helped set up an earlier goal in the win.

Bayern Munich continued to score goals again this weekend. This time, they easily defeated SC Paderborn 0-6. It was another
solid team effort, which included two goals and two assists from Arjen Robben.

Antoine Griezmann’s two goals helped Atletico Madrid secure a 3-0 win over Almeria on Saturday. In his first season with the
defending La Liga champions, the 23 year-old Frenchman leads the club with 14 goals.

Check it out the starting eleven of this FUT 15 Team of the Week 24:

GK: Kossi Agassa, Stade de Reims – 77>79
RB: Roberto Rosales, Málaga CF – 73>74
CB: Martin Škrtel, Liverpool – 81>82
CB: Rolando, Anderlecht(FC Porto) – 78>80
CDM(CM): Adrien Rabiot, Paris Saint-Germain – 73>74
LM: David Silva, Manchester City – 87>90
CM: Andrea Pirlo, Juventus – 84>85
LM(CAM): Kris Commons, Celtic – 75>77
RW(RM): Arjen Robben, Bayern München – 90>93
RW: Antonio Candreva, Lazio – 83>84
ST(LW): Antoine Griezmann, Atlético de Madrid – 82>86

The substitutes of this FIFA 15 Ultimate Team TOTW 24 are:

GK: Marwin Hitz, FC Augsburg – 73>74
LB(CB): Fabian Schönheim, 1. FC Union Berlin – 67>71
CM(RM): Jed Wallace, Portsmouth – 64>64
CAM(ST): Alexander Gerndt, BSC Young Boys – 70>73
ST: Marc Janko, Sydney FC – 73>74
ST: Reuben Reid, Plymouth Argyle – 63>64
ST: Ivan Santini, KV Kortrijk – 69>72

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Receiving FUT Coins As A Gift From FIFA 15

Usually, we earn FIFA 15 Ultimate Team Coins in our matches, through tradings, or buying with real money. So, today’s method is a little different. Why not receive FIFA Coins as a gift! It is possible to do so. That is amazing, right? By doing so, you need to stat alert and learn more about it. Here are some tips for receiving FUT 15 coins as a gift.

BUY CHEAP fifa 15 coins coupon

There are three ways to access. Firstly, by EA Sports. Daily gifts are gifts assigned by EA to FIFA 15 Ultimate Team players during specific and limited periods of time. It can be packs or coins.

If you receive packs, you can always convert them into coins. These offers take place in holiday season or when the EA try to compensate their followers for servers problems or other game errors.

By give away. Give aways for FIFA 15 Ultimate Team are everywhere on the Internet. They are a kind of contest in which the winner gets coins as a prize. Many times the participant only has to make an application, while in other he has to answer questions, make some sort of registration or other kind of task.

By offer of other players. Unlike give aways where fifa coins are disputed by several people, in the offer of other players the coins are assigned directly to a person. This type of situation is very common when launching a new FIFA game series. Players no longer need the coins of the old version and offer them to those who continue to play it. There are also those who earn coins by appealing to the solidarity of the richest or making use of loans.

Receiving coins as a gift is something often overlooked by gamers. There is not any risk of loss in this method because there is no investment. The only danger that exists is to be cheated. So you need to stay alert.

What do you think? Is that awesome? Without any investment, the coins you received are all what you earn in your pocket.

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Diablo 3 PvP mode unsatisfactory,needs to be improved

Nearly a year after Blizzard declared that the game mode was not meeting expectations, lead designer Kevin Martens has offered an update of sorts as to why PvP has yet to see the light of day.
Though Blizzard has released Diablo 3 on consoles and is inching closer to completing the Reaper of Souls expansion, the long-delayed PvP mode still appears to be a long way off.
“The reason why it’s difficult to do PvP, is that we made a vast PvE game,” Martens tells AusGamers. “The core fantasy for us was ‘I want to kill lots of monsters in lots of awesome ways.’ You can’t kill lots of players in those awesome ways, or lots of players will get ticked off because they have the exact same fantasy as you, and they want to kill you in vast ways, so essentially, the game is automatically changing.”
Martens adds that each character varies in terms of power and gear and that FFXIV Gil the Diablo team hasn’t had the experience of balancing players against other players. Because overpowered characters often lead to quick deaths, the team determined that the PvP mode as it was structured was simply not fun.
Martens also rules out the idea of selecting pre-made characters. “People say ‘well, why not make pre-made characters? Give me two different Barbs I can chose from, and that’s my PvP Barb,’ but that’s not your PvP Barb, that’s some random one. If your gear doesn’t matter, and this game is about killing monsters and getting loot, what we’re actually making is a different game.”
That’s not to say that Blizzard has given up on the idea of PvP entirely. Martens says that the team is still working on a PvP mode that utilizes player-built heroes.
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Witness the epic rebirth of Final Fantasy XIV: A Realm Reborn.

Witness the epic rebirth of one of the biggest RPG franchises in history as Square Enix release Final Fantasy XIV: A Realm Reborn. Final Fantasy XIV originally released 3 years ago but despite the popularity of the Final Fantasy franchise, the game was considered a failure by developers, players and critics. Since that time Square Enix have taken the game offline and spent 3 years developing it’s rebirth in Final Fantasy XIV: A Realm Reborn. The game launched in late August and despite some typical launch day woes, players and critics welcomed the latest MMO adaptation with welcome arms.
Final Fantasy XIV: A Realm Reborn is arguably one of the biggest MMO projects to grace the online world today. It’s filled with innovation, unique features and tons of side content. One of the most popular features of the game is the FATE system. FATE quests are dynamic events that occur randomly FFXIV Gil throughout Eorzea. As players participate in their regular daily activities they can encounter special events that require collaboration with other players in order to succeed. Imagine exploring the fantastical world of Eorzea as a giant Malboro attacks a nearby settlement, forcing players to respond as they combine arms to defeat a serious threat. These are FATE quests.
Final Fantasy XIV: A Realm Reborn also utilizes a similar class system to that in Final Fantasy XI. Players are able to select a class during character creation but are free to change once they reach a certain level, even combining the abilities from two different classes to create their own unique mix. This unique feature spreads further into the combat system, offering players one of the most interactive features seen in an MMO game.
Players are able to activate abilities in quick succession to utilize additional effects, damage and other bonuses. This puts players in control of the combat, rather than mindlessly activating abilities with no thought other than maximum damage. Limit Breaks also make a return as groups of players can accumulate damage to activate a massive Limit Break capable of deal devastating damage and adding awesome status effects.
Source:xmmorpg
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What do you think about Final Fantasy XIV’s housing

Is anybody  wants to know about Final Fantasy XIV’s upcoming player housing system?  MMO Culture has a pretty enlightening video on the subject. The thing is eight minutes long, in fact, and it shows everything from housing styles and house placement to exterior modifications and yard clutter.
Strangely there’s no interior footage, but with any luck we’ll see some of that in short Cheap FFXIV Gil order.According to a thread on the forums, the small house displayed in the Producer’s Letter cost 850K.
There’s still too little info to leap into assumption, but I stand on this weird realm between incredibly excited and worried as hell about costs. Seems like it’s going to be a system fairly similar to Rift’s Dimensions, which is pretty cool imo.
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To say that Final Fantasy 14: A Realm Reborn is absent this classic MMO

To say that Final Fantasy 14: A Realm Reborn is absent this classic MMO trait would be stretching the truth, but given the updated game’s refreshing variety of content, much of the friction of grinding has been smoothed out. However, there are still plenty of players who are comfortable buying their way to the top, and a growing market of gold farmers to provide them with just that service.
 
MMOs historically feature a staggering amount of content. Getting through it all can be a prolonged affair, and in some games brings new meaning to the term ‘grinding.’ For players who get sucked in, becoming a powerful character often takes long
hours, and these hours—at least, after a while — can start to feel a lot like hard work.
As someone who played in Final Fantasy 14‘s beta and early access period, I distinctly remember firing up the game on its first official day of release and watching as the chat window began to fill with spam from mule accounts for websites selling in-game currency. Months later, I still take Buy FFXIV Gil the time to blacklist each character filling the chat with promises of cheap Gil. When these messages do crop up, they come so quickly that the chat text is constantly moving, making it simultaneously difficult to get a bead on the character in need of blacklisting, and impossible to hold a text conversation with in-game friends. On rare occasions, I’ll even get private messages to buy Gil.It’s amazing how quickly these sites popped up, but as time has gone on and more people reach the highest points of the game, I’ve seen the market for these services really develop.
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Top Five Tips for Using the Neverwinter Foundry

Content is one of the most important factors in mmorpg games, in my opinion. I love exploring an online game’s world and gaining knowledge of its lore by undergoing quests. The more quests that a game has, the happier I am. I’m one of those gamers who hate getting to end-game in an mmo because, to me, that means there’s nothing left to do. I hate grinding out the same old dungeons over and over again just to get marginally better gear to make the grind a little bit easier. I’m not a fan of alts as you usually end up doing the exact same quests all over again once you leave a different starting zone. All of these reasons are why I love player-created content and the best game companies take advantage of this untapped pool or talent. Neverwinter has an amazing content creator called the Foundry that all players can use to craft new adventures and share them with other players. However, the sheer number of options available within the Foundry and lack of experience with the system can lead to the creation of some truly awful adventures. In an effort to help players take their first few player-created quests, we offer these top five tips for using the Neverwinter Foundry.
 Neverwinter Foundry quests
Check out Highly Rated Quests
The first quick tip for using the Neverwinter Foundry system is to examine player-created quests that are highly rated. You can quickly access Foundry missions by hitting “L” when you’re in the game. Players have the option to rate the adventure that they’ve played and the quest’s overall average is clearly visible. Pick out a few of the most highly rated adventures and play them. See how the creators of those quests laid the adventure out, how they placed monsters, and how they use dialogue to help set the mood. Just get a feel of what makes a good quest. If some aspect of a mission appeals to you, don’t be afraid to swipe it and use it in one of your own.
Plan Ahead
In an effort to keep your frustration level down, make sure you plan ahead when creating a Foundry mission for Neverwinter. While you’re playing an mmo, the same criteria applies as if you’re creating FFXIV Gil an adventure for a pen-and-paper rpg. Sit down and consider what you want your quest to encompass. Come up with a plot, decide on what creatures you wish to use, how many npcs will be needed, and the layout of the terrain. The Foundry features pre-made maps for indoor and outdoor environments that I recommend you use when you first begin. Later on, you can create a custom layout to properly show your vision. A solid plan that details where you want to place encounters, traps, and the dialogue needed removes the guesswork when you start fiddling with the Foundry.
Start Small
When you create your first few Foundry quests, start small so you don’t overwhelm yourself with a massive project. When you become more familiar with Neverwinter’s Foundry system, you can create more elaborate adventures and campaigns. Imagine your creation of quests as akin to writing a book. When you first start out, you want to practice by writing short stories, not epic tomes such as The Lord of the Rings or The Game of Thrones. Keep it simple and compact so you can easily keep a handle on the creation process.
Save Often
I can’t emphasize this enough: save your progress often. Just  like any other work you do on a computer, you don’t want to go through the agony of having hours of your work wasted just because the power went our or you lost connection to the internet. Saving your work often keeps you from raging if something goes wrong and then punching your monitor in frustration.
Play Through It
Once you’ve created your adventure using the Foundry system, play through it. This allows you to check for any bugs you might have missed and to see if the quest plays like you envisioned it.  I would recommend playing it through with a number of different classes to get a feel for  how difficult the quest is depending upon the player’s class. Keep a notebook handy to jot down anything that needs to be fixed. To make sure that your overall design is strong, intentionally do things wrong such as going the wrong way or not interacting with certain objects to see if anything is broken.
There’s a lot you can create using the Foundry system in Neverwinter. I hope that these top five tips help make your first forays into quest design more pain-free. The main limits in creating epic adventures for this free mmorpg is your own imagination and familiarity with the Foundry tools. Now get going and create some more tavern brawl adventures for my rogue to take part in!
Source:http://mmo-play.com/mmo-blog/top-five-neverwinter-foundry-tips
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A Realm Reborn :Some useful tips for newer

The flip side of such complexity leaves us with a game that may be a little impenetrable for newcomers, thanks to a confusing user interface and poorly implemented map markers. The situation isn’t always much better for experienced MMO players either. Unfortunately for them, A Realm Reborn smuggles in many negative genre tropes which revel in repetition or needlessly sluggish progression.
Still, you don’t always have to look far in order to find something worthy of your attention. Metaphorical digging for gold is definitely required if you wish to get the most out of this Final Fantasy, but a surprisingly layered character creation process (allowing you to choose vocals to suit every emotion, for instance) provides a crosssection of what’s brilliant about A Realm Reborn: attention to detail. Feeling more alive than other MMOs, local adventures build an illusion of community as apposed to a nation comprised of faceless non-player characters.
 
It’s characterful in every way that counts, too. With thoroughly Japanese sensibilities providing a break from Western fantasy tropes, bizarre creatures and dreamlike environments make this a world worth visiting. An overreliance on text-based dialogue is disappointing, yet the writing itself is incredibly distinct (if occasionally bloated). Besides A Realm Reborn’s unhealthy passion for info-dumping, those who enjoy losing themselves in their fiction have a lot to soak up here.
It’s a shame that the rest can be so old-fashioned. Combat keeps things simple with FFXIV Gil traditional hotbars – not to mention awkward targeting – whilst the frequent necessity of returning to quest givers seems archaic. There may be hints of modern advances to be found (namely FATES, a version of Guild Wars 2’s ever-changing Dynamic Events), yet this is like stepping back in time for the most part. Why can’t we revive players without a specific spell, for example?
When thrown in with a near comical level of exposition, some utterly pointless starter quests, and far too many tutorials to take in, A Realm Reborn can be too much effort at times. Read: rather than getting right into the epic journeys you no doubt paid for, you’ll actually be delivering vegetables or hitting squirrels over the head for the first few hours. Go team.
At least that initial grind is made more bearable with the presence of friends every step of the way. Because PlayStation 3 and PC players share servers you can party up with others no matter what they’re gaming on. The latter version will look far better doing it, of course (and my console edition had frame rate problems despite a connection it labelled as ‘excellent’), but both offer the makings of a great co-op experience. Until you realise that 25% of the player-population runs about in their underwear, that is. No, I’m not joking.
Bizarre clothing aside, it’s worth asking yourself how long you want to spend in A Realm Reborn before taking the plunge. If you’re not willing to invest time in working out how all of its systems fit together or grinding for better missions this Final Fantasy probably isn’t worth the £8 it costs each month to keep going. If you prefer the long haul, on the other hand? This looks to be the kind of world that’ll reward your investment, and then some.
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Final Fantasy XIV:A Realm Reborn’s development (part)


A Realm Reborn’s development has had a single, overarching theme: “change.” In what’s certainly a departure for the old guard at Square-Enix, the company has kept players in the loop through its Letter from the Producer series, highlighting upcoming features and balance tweaks.
 
This theme of change extends beyond rebuilding the game’s broken version 1.0 – Square-Enix is promising frequent major additions to the world of Eorzea. So what can players expect from A Realm Reborn in the near future? Simply put: more of everything.
 
 
Beyond 2.1
 
We don’t know Square-Enix’s longterm plan for FFXIV Gil, but suggestions continue to flow into Square-Enix from the player community – some of which have been explicitly acknowledged by the development team. The suggested items include the ability to stay active in Duty Finder when a chocobo companion is present (currently players in parties, including those with just a single player character and a computer-controlled companion, cannot be queued in Duty Finder), allowing chocobo companions to fill empty slots during dungeon runs, and a capability for resetting healer, DPS, and tank skills assigned to a chocobo companion.
 
Players have also requested the inclusion of several iconic jobs in the Final Fantasy series, including Red Mage and Dark Knight, along with additional base classes to support their inclusion into A Realm Reborn. Yoshida has mentioned a desire to include additional casting jobs like Red Mage and Blue Mage, as well as more stealth-oriented occupations like Thief and Ninja.
 
 
 
Player Housing
 
A Player Housing system is also being introduced in FF XIV’s 2.1 update. Eventually allowing players to purchase individual houses of three different sizes, at first this feature will be limited to Free Companies only.  While rumored to be incredibly expensive, owning a home offers several significant benefits, including up to 380 different decorations, chocobo raising (of which very little is known about at this time),  the ability to acquire various crafting and leveling buffs via housing structures, and more.
 
At TGS, A Realm Reborn’s Producer Naoki Yoshida mentioned that plans are in the works to implement common workspaces allowing players to work together to craft larger items (as opposed to just single-player equipment).
 
PvP
 
Final Fantasy XIV: A Realm Reborn’s PvP implementation, known as The Wolves’ Den, will be making an appearance in the very near future.  Designed for 8v8 and 4v4 battles and accessible through Duty Finder, both existing groups and matched groups will be able to battle it out for glory and in-game rewards. Specific gear will be available to wear during PvP matches, and the team is working on implementing equipment and other rewards that can only be earned through winning PvP skirmishes. How existing PvE gameplay systems will be balanced to support PvP is still not entirely clear, though Yoshida did mention that certain player skills will not be available during PvP.
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