A Look At Web App Companion and Server Issues From FIFA 15

EA Sports’ most popular playing FIFA playing mode, Ultimate Team, allows player to build a franchise over time and face of their team against their friends on the pitch. However multiple bugs have damped some excitement over the most recent installment of FIFA coins some players unable to trade content or use the in-game currency.

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It has been reported that these bugs are being ironed out by EA Sports and the affected players should be able to return to their teams shortly as EA fixes each account on an individual basis. The effected players need not fear that they fell too far behind on the pitch because EA has released a statement that there is some content that will be rewarded to everyone who lost time, as a reward for their patience.

The reward is a sweet end to an otherwise bitter few weeks for the FIFA fan base that has seen the EA servers struggle to stay up. A few unforeseen internal errors as well as the aforementioned content freeze has left many players unable to play FIFA 15 online. Additionally there has been a growing frustration with the lack of functionality of the recently launched companion app for the FIFA 15 Ultimate team gaming mode.

The app was functional, however trading patterns quickly deteriorated and EA has taken the market down until they can sort out a means to stabilization. The market was also removed from web services, leaving only in-game trades able to be completed. It has been two weeks since the market went down and app ratings have been taking a hit as users wait for their content to return.

None of this should derail an EA franchise that is riding a decade long high on nearly all of its sports gaming franchises. FIFA 15 used the tagline “feel the game” and although there have been some bumps and glitches along the way, it is clear that popular interest is only growing for these hyper-realistic sports games. Hopefully EA can iron out the errors it has found in expanding their platform to mobile and web content, and continue to grow the gaming industry.

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FFXIV The best of Garuda and Aiatar

Aiatar (Brayflox’s Longstop)
I make no secret of the fact that I absolutely adore Brayflox, and the final boss is one of the reasons. The trick is that the boss is actually very simple to face, with only a couple of abilities that anyone needs to worry about. But the complexity all comes entirely down to execution. Tanks have to learn to dodge his breath and drag him, DPS has to react quickly to pools and positioning, and healers either force through the slowly accumulating poison or clear it off.

This is also a fight where a lot of people struggle, partly because keeping track of all the subtle ways things change can be a really hard skill to learn. Tanks especially have to learn that the breath is about where most dodged abilities will be later in the game — you do not have a wide margin for error. When you see it, move.

Garuda (The Howling Eye)
In stark contrast to Aiatar, both versions of Garuda have a lot of stuff going on at once. Unlike a lot of fights, though, Garuda isn’t a battle with a single failure point. There are ways to screw up that still result in a clear, albeit a harder one. So the trick becomes minimizing those mistakes rather than having a flawless run and learning to recover after something goes cross-eyed.

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When I first did Garuda’s story version, our tank opined that Garuda is the fight that teaches you how to wipe and learn. I think it’s an appropriate description. The good groups with Garuda might not pull her down the first time, but each try will bring you a little closer. That’s commendable.

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FFXIV A New Lodestone Feature

Through defeating monsters, crafting items, and completing quests, players accumulate experience points (EXP) which, when a certain threshold is reached, automatically increments the player’s level. The player’s level affects attributes such as HP (health/hit points), MP (magic/mana points), and the amount of abilities available to them. By wielding different weapons and crafting tools, players are able to change their class, allowing them to switch roles in the field. Compared to Final Fantasy XI, group play has been de-emphasised, and solo play can be equally rewarding.

Players of Final Fantasy XIV can now visit the Lodestone Web site to view all of their latest achievements. The list includes milestones such as dinging a physical level, discovering an aetheryte crystal or slaying your 500th foe. The page is accessible through the “History” option located in the burgundy “My site” menu along the top of your character page.

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Two other features were also added to the Lodestone Web site. An RSS reader for breaking news topics allows players to have Square Enix’s regular “Ask the Devs!” articles, maintenance notices and other features sent straight to their RSS readers. Also, a “How to Use This Web site” feature was added to the Lodestone site.

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FFXIV craft guide

Want to craft instead? Then craft. Try to strike a balance of quality and overall item durability. Get it just right and you wind up with a much more powerful item; get it wrong and you’ve got a mess. Crafting is a fully developed game in and of itself, along with the option to just mass-produce items if you don’t care about quality but just need plenty of lumber.

Want to gather? Go out, scout out locations, find out where to harvest rare items, sell them on the free market or use them yourself. The game does not care. You turn a corner and you find another fleshed-out system waiting for you. If you’re not interested in one thing, you don’t have to take part.

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Don’t want to quest to level up a class? Run dungeons or do FATEs (yeah, we’ve got dynamic events here, what of it?) or do leves or fill out your hunting log. Whatever. Queue up for a dungeon and then go craft for a bit. That’s cool. We’ll tell you when it’s ready. Go harvest some logs and then turn them into furniture. Whatever you like.

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FFXIV themeparks sandboxes

And that is a bad thing. Sure, your sandbox features a great housing system, but so does The Sims 3, and the latter doesn’t abandon me in a featureless wasteland that eschews actual content in favor of letting me choose my final destination (here’s a hint: All those destinations are grinding). Yes, Mr. Themepark, I see you chuckling in the background, but your single leveling path followed by the exact same huge-group gear-grabbing jamboree is not better, just annoying in a different way.

Much like “nerf,” these are two terms that have been beaten into the ground until they no longer have any intrinsic meaning. The original “themepark” game was freaking EverQuest, which is not what anyone thinks of when he uses the term in a more modern sense.There’s more concern given to whether or not a game fits into a given category than whether or not it’s actually fun to play.

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Final Fantasy XIV: A Realm Reborn is an MMORPG and features many of the trappings of the genre. Players create and customize their characters for use in the game, including name, race, gender, facial features, and starting class. Unlike in the original release, players may only choose to be a Disciple of War or Magic as a starting class—Disciples of the Hand and Land are initially unavailable. Players must also select a game world for characters to exist on. While servers are not explicitly delineated by language, data centers have been placed in the supported regions (i.e., North America, Europe, Japan) to improve the communication latency between the server and the client computer and players are recommended to choose a server in their region. Regardless of server or language, the game features a large library of automatically translated game terms and general phrases which allow players who speak different languages to communicate.

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FFXIV MMORPG experience

Final Fantasy XIV is my first real MMORPG experience. When I was growing up I watched my brother descend into an EverQuest addiction that left me treating the very concept of online adventuring with the same trepidation that the DARE program taught me to avoid drugs. What can I say, fear works on me. I’m a scaredy cat.
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That said, I did get a review copy, and I had a friend who assured me that she would be my Navi, albeit less annoying, in teaching me the ropes of MMORPG gaming. She’s real private about her identity online, so we’ll call her Lufia Mooglekicker.

Lufia has been doing this sort of thing for more than 20 years, and was a hardcore player of the last FF MMORPG to boot. So she had more than enough clout to teach my noob ass. Plus, she actually got on beta before I got my review copy, so in reality she’s probably better qualified to do a review than I. I owe at least half of this piece to her insights.

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Overall, I think the game lacks something on console systems. The interface was clearly designed for upclose PC play, and even on the big screen HD TV I have in-game instructions and actions are more or less too small to read on the PS3 version. That said, I’ve been doing regular RPGs long enough to get the hang of it. Still, anything but the most basic play would probably be better on a laptop, with console play being better for basic gathering and farming.

It is fun though.

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Final Fantasy XIV accessibility

Final Fantasy XIV stands unapologetically against all of these trends trying to make the genre “better.” The game charges a subscription fee. It allows for easy switching between classes, but those class roles are still quite rigid. It gives your character a personal main quest, but it still requires you work with other players in conventional dungeons. It has cut scenes and explanations for that main quest, but almost every other quest is essentially “go kill five antelope.”

Surprisingly enough, ff14 gil is actually better for avoiding the pitfalls of modern MMORPG design. That’s because the attempts to add accessibility to MMORPGs demonstrate a fundamental misunderstanding of how the genre works. The gameplay systems in the best MMORPGs are intentionally rigid, controlling player behavior to make the game work as a multiplayer experience. They’re designed around long-term planning, building expectations, the introduction of new things to work for, and work leading to reward.

In that respect, MMORPGs are more like strategy games like Civilization than most other games. These are not the kind of games that are made better or more fun by increasing accessibility or letting players earn rewards more easily. It’s about anticipation, planning, and breakthrough, not the act of playing itself. Final Fantasy XIV understands this more than any MMORPG I’ve played since World Of Warcraft back in the Burning Crusade days.

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FFXIV screenshot challenge

This week’s screenshot challenge should be a cinch: I’d like you to take a picture of your character lounging or hanging out in a local tavern. I don’t think you’ll have a problem finding one of those, will you now? Remember, special One Shots star stickers can be yours for the best screenshots!

“I took advantage of FFXIV’s free playing time to take some pretty screenshots,” he said. “My character is Arckes Liez, from the Japanese server Ixion. ff14 gil Here is a shot to showcase the beautiful world Square-Enix has designed. It’s generally very serene, despite all of the murderous creatures running amok. And then there are just superb locations, like this one. Carbuncle is not impressed.”

I recently posed an underwater screenshot challenge, and reader Becca rose to the occasion. She gets the One Shots silver star, which grants her a value-sized soft drink and small fries at Poppa McNuffin’s Chow Shack. Ignore the dog in front of the door, Becca; he’s all bark and only a very little bite. Probably want to have your rabies vaccinations up to date, though.

Becca sets the scene: “While I really dislike putting Vanguard’s bugs on display, they were so hilarious at times that I just had to take screenshots. In the lower left-hand corner is my boat, the proud Death Betty, riding the ocean floor despite my character furiously spamming her /bailwater emote.”

Everyone having fun tackling Taco in Guild Wars 2? Just remember the rallying cry, “If it’s overflow, it’s going to fail!” That always brings a tear to my eye.

Reader Christian has this jaw-dropping photo from that fight: “I’ve always liked the world boss fights even though they get a lot of flack from other players. This screenie is of my Elementalist (and everyone else) running for her life after getting hit by Tequatl the Sunless’ Fear spell. It also looks like we’re running away from his bad breath. Really, even the dog was running away.”

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WOW:What do you like to see made ​​into a movie MMO?

Therefore, the Warcraft movie has an official release date. It also has a skilled director, this is both good and bad. Duncan Jones, this is a good thing, because in fact possible to make a must-see movies, video games source material. It is bad, because I’ve got a laugh out of Uwe Boll or Blizzard’s brand on the big screen soiled his contemporaries.

In any event, assuming Warcraft flick is financial success, it may further MMO-film adaptation paved the way. Is there a particular people’s property, you want to see made ​​into a movie?(Here to supply buy Final Fantasy XIV Gil

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FFXIV Cutter’s Cry

Brayflox is memorably fun, Qarn is memorably awful, but Cutter’s Cry is just… there. This dungeon has precisely one redeeming feature, and that’s the final boss. The layout is annoying (as are the random sand explosions) and the treasure is nothing to write home about. Boss one is irritating as both a healer and a tank, and boss two is trivially simple.

The chimera at the end, though… this is where it gets interesting. Aside from requiring you to duck his cone effects that emerge at 45-degree angles from the front (enough to hit the tank in front while also catching unwary DPS on the flank), he also has three abilities to observe. ff14 gil One requires you to run away from him, one demands that you collapse onto him, and the last one sends a bolt of power for players to run from before it explodes.

It’s complex and requires a lot of management of position without ever relying upon adds or cheap tricks. I absolutely love it. It’s a shame it’s also in a dungeon that I otherwise will happily ignore from here on out because seriously, no point.

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