Want to craft instead? Then craft. Try to strike a balance of quality and overall item durability. Get it just right and you wind up with a much more powerful item; get it wrong and you’ve got a mess. Crafting is a fully developed game in and of itself, along with the option to just mass-produce items if you don’t care about quality but just need plenty of lumber.
Want to gather? Go out, scout out locations, find out where to harvest rare items, sell them on the free market or use them yourself. The game does not care. You turn a corner and you find another fleshed-out system waiting for you. If you’re not interested in one thing, you don’t have to take part.
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Don’t want to quest to level up a class? Run dungeons or do FATEs (yeah, we’ve got dynamic events here, what of it?) or do leves or fill out your hunting log. Whatever. Queue up for a dungeon and then go craft for a bit. That’s cool. We’ll tell you when it’s ready. Go harvest some logs and then turn them into furniture. Whatever you like.