The Arena.Net blog has been updated with a new post by Content Designer Annie VanderMeer Mitsoda. In the new post, she goes into detail about how the team comes up with names for, well, everything in Tyria. It’s a great behind-the-scenes look at how lore is created for Guild Wars 2.
One of the lore elements of the game that I find the most fascinating is the cultural evolution of charr names.
In the original Guild Wars, the charr were brutish, savage zealots, and their names reflected this, echoing growls and roars â€“ â€œMaim Deathrainâ€ â€œSlaug Firehideâ€ â€œKaargoth Bloodclawâ€ and the like. 250 years later, the charr are the most technologically advanced race on Tyria, and their legions (though competitive as always) have fortified themselves into a far more organized and ranked force. Though the classic names are not wholly gone, most charr names have echoed this cultural change, drawing exhaustively from classic Roman influences â€“ and not just classical names, such as Aestiva and Gracchus, but military sources as well! A ballista is a large siege weapon that was used by ancient Roman forces â€“ but itâ€™s also got a fantastic ring for a charr moniker.