A lot of talk has swirled around the MMO space in the past couple of years about the free to play movement and its effect on the genre as a whole. In a new editorial piece here at MMORPG.com, we take a look at the notion that F2P is killing gaming. Check it out and then add your thoughts in the comments.
Thereâ€™s no doubt that, in the MMO genre especially, that there have been many lapses over the past decade; titles that failed to meet expectations, titles that started strong and withered away, titles that never even made it to their target release date. Weâ€™ve seen all sorts of various approaches in the last decade to try and stimulate consumer interest and retain their hearts and minds; everything ranging from contests and giveaways to paid-prize tournaments and pre-order bonuses. Yet, try as they might, there hasnâ€™t been a title that has left a lasting impact on the genre since World of Warcraft came out. In the last 2 years especially, a new trend has begun to arise in the online gaming industry, and that trend is the switch from pay-to-play to free-to-play. Iâ€™m writing this article because I believe that free-to-play is slowly-but-surely killing off the industry, and I want to illustrate the problems arising with the free-to-play experience.