I certainly was left with

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I’m not saying the fight is disappointing with any of the dragons.  I just feel the dragons should act more aggressively.  The game with the best dragon combat, for me, was Skyrim.  I know it’s not an MMO, and I know that its combat is very different.  But when a dragon takes to the skies and bombards me with fire and ice, I feel threatened.  While playing during the first press betas, I talked with some of the developers who also enjoyed Skyrim.  I’m not saying they need to do exactly what they saw there, but maybe expand upon those ideas.

The main reason I feel that this is an issue, is that ArenaNet has done a lot to make their MMO feel more like an action game.  The fights against lesser opponents have that action like feel with dodging.   But fighting against a dragon feels more like a more traditional MMO.  It breaks the flow the rest of the game tries to establish.

Now Dragons aren’t the only ones with this problem.  I feel giants also suffer.  A giant can take out half a group of people with one mighty blow, so I feel they translated its strength properly, but it follows a pattern with its attacks.  Giants also have a very limited number of attacks, so memorizing all of them is actually pretty easy.  I would love for the Giants to be revisited, and maybe gain a few more attacks.  I think it would be awesome to see a giant swing a dead tree round, or maybe picking up players and throwing them!

I loved the Karka from The Lost Shores event.  They looked like living chunks of coral reef, and had some awesome and unique attacks.  The best part is that they were big!  I felt ArenaNet did a great job with these enemies.  They moved around a lot, and could pose a threat to a group of players.  Well, except the Ancient Karka.  I think a champion was tougher to take down, and made for a more exciting battle.   Oh well, you can’t get everything you want.  At least not yet.

Even Jacobs own people, who are described as being NOT barbarians, seem to be suffering from a dreadful force of some kind, an affliction of blood. In a rather dark but intriguing scene we discover why Jacob has left his home, being forced into combat with his own father. Then, just like that we are back in the present and are introduced to a woman who seems likely to be Jacob’s constant companion throughout this unfolding story. Whether this wizard, named Shanar, truly means well for Jacob is open to debate. I certainly was left with the sense that she was not telling young Jacob everything. Regardless her introduction does serve to inform the reader of some more grandious lore behind the Diablo universe, the Crystal Arch. First discussed in the Book of Cain, this artifact of perfect beauty resides in the High Heavens and resonates with a song that not only brings Angels into being but also somehow can shape the paths of humans. Again I was highly intrigued and can’t wait to find out more.

But before we can find out more Jacob’s past catches up with him and his pursuant countrymen attack. It seems they too possess this strange affliction of blood that drives them to act like wild beasts more than civilized men. Jacob takes up the Sword of Justice to defend himself but is reluctant to kill any of his attackers and ends up being captured and forced to witness more of his countrymen’s depravity. Luckily he is rescued by Shanar and the chase continues. I particularly appreciated the blast from the past as Jacob and Shanar flee through the black marsh, stumbling upon the ruins of the Forgotten Tower (of Diablo 2 fame). In typical comic book cliff hanger fashion, the final page introduces us to a new unforeseen foe. I 围绕艾泽拉斯很难在那里的一个稀有精英星期六 

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