A new developer blog has cropped up on the Face of Mankind site. The post goes into detail about several new features that are being brought into the game including customized tax rates, sector ownership and much more.
Worlds will also have a natural crime rate, based on their distance from earth. This natural crime rate will define the minimum and maximum crime rate on the world, with worlds that have lower natural rates being more flexible. We would like to state now that it will be impossible to ever remove all Dominion taxes from the world. Doing this would destroy the Law Enforcement Department and Freedom Defense Corps only means of income. The purpose of this system is to allow players more control over it.
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With that in mind, weâ€™re beginning our multi-part series on The Secret World. In todayâ€™s installment, we take our first baby steps into The Secret World and give you our thoughts about the game. Read on!
Where characters really get a chance to shine as unique individuals is with clothing.
The options at creation are pretty broad though most of the apparel is â€œthe same thing in a different colorâ€. Still there are tons of choices from the get-go. I dressed my girl up in a nice pair of cargo pants and a tank top with a pair of glasses and she was ready to roll. And I could have lived with that for a long time until I discovered Pangaea in London. Honestly, itâ€™s a good thing that TSW players have a clothing store to shop in because, at least to now, I have not had a single item of clothing drop off a monster. But thatâ€™s just fine now that I have some ready cash to hit Pangaeaâ€™s.
I could have spent all day thereâ€¦well, I actually spent most of my day off there looking at and trying on everything. Talk about choices galore! I ended up buying a few things but am saving my money for a trench coat which just suits my overall mysteriousness in TSW.
Read more of Suzie Fordâ€™s The Secret World: Review In Progress â€“ Part One.