The Elder Scrolls Online Released A New Trailer For Horns Of The Reach

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From now on, console players on PlayStation 4 and Xbox One will have the opportunity to experience the “Horns of the Reach” expansion and the updates of Update 15 for “The Elder Scrolls Online”. A new trailer also gives some insights.

ZeniMax Online Studios today released the “Horns of the Reach” download extension for the PlayStation 4 and Xbox One versions of The Elder Scrolls Online. The new DLC, along with the two new dungeons Falkreath Hold and Bloodroot Forge, will also bring numerous new items with them.

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The basic game also receives some improvements for all players at the same time as the release of “Horns of the Reach”. Also included are a new battleground game mode for PvP, Chaosball, and the new Arcane University map.

The “Horns of the Reach” DLC is now available free of charge to all ESO Plus members. All other players can buy them for 1,500 crowns in the Crown Store. The general game improvements of Update 15 are available for all players free of charge. The additions to the battlegrounds are also available free to all players who own “ESO: Morrowind” because “ESO: Morrowind” is needed for the battlegrounds.

For more detailed details about the “Horns of the Reach” DLC with the new dungeons, descriptions of PvP Battlegroundd completions, and changelog to Update 15, please visit the official website of the game. Here is a fresh trailer for the new content:

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ESO: The Five Bosses You Will Meet In Falkreath Hold

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As we all known, there are many new enmies in the DLC Horns of the Reach. In this article, we’ll show you the five big bosses that powerful in Falkreath Hold.

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Morrigh Bullblood

At least Falkreath Hold eases you into the difficulty curve, giving you “only” a handful of human enemies and a single Wallbreaker alongside the first boss of the dungeon. Luckily for us, Morrigh isn’t exactly turning up a ton of new tricks, being a fairly straightforward fight until around half health or lower. Her spinning blade attack does have a stun and silence component, though. So watch out for that.

Once Morrigh dips below half health, she will occasionally protect herself with a wide-area golden shield as fire rains from the sky. Unfortunately for her, we’ve had plenty of practice with her trump card, thanks to the Vaults of Madness, and know to hide inside her shield until the attack is over.

Siege Mammoth

This woolly wonder is found milling about just past Morrigh, stomping about the gate to Falkreath Hold. Have the tank close distance and keep it facing along the outer wall, while any ranged characters keep their distance and melee users stick to the back of the creature.

Its primary attack – a horizontal swing of its gigantic tusks – is a heavy damage cone that can chunk tanks and leave your damage and heals either dead or dying. Block or simply walk backwards to avoid this.

Usually it will follow up a tusk swing or two with a wild charge, knocking anyone in front of it back and down. Tanks that attempt to keep their back to the wall will soon be forced to face the mammoth towards their back line, but letting it charge back and forth along the gate wall keeps your crew mostly safe.

Siege Mammoth’s last attack, triggered in the second phase subtly cued by its entire back being set ablaze, is a rear-and-stomp that sends some of the flames from its body out in waves. These hurt badly in normal mode, and will regularly one-shot any non-tanks in Veteran. Dodge roll or avoid them, or die.

With the mammoth extinguished, it’s time to head inside the Hold. Help Eeryka evacuate and secure as much of the Hold as she can – usually by fighting off waves of Dreadhorn Tramplers, Earthbinders, and Reachmen – and eventually you’ll come upon…

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Cernunnon And His Amazing Friends

See the gigantic glowing blue Bone Colossus up ahead? See how he splits into little spheres that travel inside Tuecille, Mokveda, and Erbogar? Most importantly, see those little altars?

Engage the three (though be careful of Tuecille, as its Veteran counterpart’s heavy attack deals 65k+ damage when unblocked), and be sure to keep the fight inside the swirling circle of smoke. When you see “the Vortex tugs at your soul”, it’s the games way of telling you that if you leave this circle, you will die.

Take out Erbogar (the archer) first, and have a DPS pick up the orb he drops upon “death” and walk it to a nearby glowing altar – but move fast, as the orb increasingly slows and damages its carrier over time. Once the orb is deposited, Erbogar will finally fall (rather than rise at 30% health, as he does if you fail).

Repeat this process with Tuecille, and finally Mokveda before Cernunnon rises from its glowing pit and engages you itself. Stay spread out to avoid killing each other with the splash damage from his meteors (cued by a charged glowing ball of energy in his hands), and make sure to keep your guard up if tanking — as his bone blade also deals roughly 65k+ damage unblocked.

Break his bones down to roughly 70%, and Cernunnon will retreat back to his circle to resummon his three minions for another round. Kill them the same way as before to end the phase and drag the Colossus back to this plane, where you can finish him.

Follow the retreating Nords into the halls of the dead, keep your eyes on the way the draugr bodies glow after they fall, and keep moving until you find…

Deathlord Bjarfud Skjoralmor

Aside from having what is easily the game’s hardest name to correctly pronounce with a straight face, the Deathlord doesn’t have very much going for him.

Melee attacks and a few draugr servants comprise most of Bjarfud’s repertoire, and nothing is particularly that threatening… Except a red Damage over time that builds up under each player, and will eventually start dealing lethal amounts of damage. To cleanse this, have at least one character head to a sacred glowing urn found in the corners of the room, and begin cleansing the nearby glowing draugr corpses with X. Once enough are cleansed, the damage ceases for a time.

Luckily, this time is usually enough to chew through the Deathlord’s astonishingly low health pool. So claim your prize, and head outside the Halls into The Thane’s Hall. Inside you’ll meet the current head of Falkreath, and face…

Domihaus the Bloody-Horned

Domihaus, more than anything, is a DPS check. In his first phase he smashes the ground repeatedly, bringing up rocks that chase each individual player and are incredibly lethal. Avoid these and channel damage into him until his next attack.

For the second move in his rotation, Domihaus turns himself to perfectly invulnerable stone and summons four Atronachs – one of each element – to do some of his bloody work for him. Down them quickly, because this attack is not triggered by the death of the elementals, but by time. So any leftovers when he wakes up will stick around and continue fighting.

After taking a significant amount of damage (at around 65%), Domihaus will begin to Shout (cued by the message at the bottom of your screen telling you this). Quickly run behind the nearest pillar, putting it between you and Domihaus, or his Fus-Ro-Dah imitation will quickly leave you Fus-Ro-Dead.

At 20% or so health, he summons a horde of elementals without freezing himself at all. And another horde. And another after that.

At around 10%, try to keep all the atronachs corralled near the boss so that they die as a result of AoE damage, and burn him down as soon as possible.

The Bloody-Horned may also bring to bear a series of sharp spikes in circular patterns around him, slowing and steadily dealing damage to all players not in the outer circle near the pillars. Typically, this is the best time to avoid the center and attempt any rezzes – so if you die, try to die as close to the edge as possible.

A series of fireballs is also in his arsenal, most of them irritating at best. However one fireball – denoted by a “charge” where he gathers the fire into his hands – is perfectly capable of taking out any target that missed the cue or isn’t blocking, dealing roughly 65k damage in Veteran Mode.

Usually, after forcing players to the edge of the arena with the hovering shards, Domihaus will then glow and raise his arms to the sky. That’s everyone’s cue to jump back into the center of the circle, as the outer ring is about to be filled with flame.

Veteran mode is more of the same with significantly increased stats, though a quick look at the pillars after a Shout reveals the real danger of the encounter – much like Valkyn Skoria before him, Domihaus is “timed”. It would behoove your party to bring the best damage they can find – if the fight takes too long, eventually the players will simply run out of pillars to hide behind, and be subjected to the full might of the master Minotaur’s Voice.

With enough courage and determination (and damage, armor repair kits, and soul shards), you can triumph over the Bloody-Horned and save Falkreath Hold.

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These Improvements Bring Horns Of The Reach To The Elder Scrolls Online

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The coming DLC Horns of the Reach for the MMORPG The Elder Scrolls Online (ESO) will introduce some improvements as well as game facilitations.

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For example, you’ll be able to set the color for Combat Cues individually and for enemies and friends in different colors. It is also possible to store your Alliance Points and your Writ Voucher in your bank. This allows you to share Alliance Points and trades with all the characters in your account. However, the transitional Alliance points do not raise characters in their Alliance Rank.

Guild Rank

Many Small Improvements

Added to this is an improved guild management, which shows you a detailed history of previous invitations. New rights for Guild Ranks will allow Guildmasters to determine if guild members can set View Guild Bank Gold is currently in the Guild’s Ranks.

Also new is that you can break the analysis of a property in the crafting research. However, it should be borne in mind that, in the event of Cancel Research, the object used for it is not recovered.

Facilitate The Improvement Of Items

Equipped gears can also be improved if they still carry them. You do not have to take them off to improve. This should be a relief in improving objects. These things and even more will be the Update 15 of the MMORPG ESO, which will be released on the 14th of August with the DLC Horns of the Reach.

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The Elder Scrolls Online: Overview Of Morrowind

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Bethesda Softworks and ZeniMax Online Studios have announced that The Elder Scrolls Online players can now pack their bags to travel to Vvardenfell. It arrived on June 6, 2017, when the Morrowind expansion is available for PC, Mac, PlayStation 4 and Xbox One.

The island of Vvardenfell promises more than 30 hours of adventure in a completely new place in The Elder Scrolls Online. In this new area players will have to assume the role of heroes to help Vivec, warrior poet and Vardenman of Vvardenfell, whose goal is to save the world from a dahedral threat. This new chapter is set about 700 years before the events of The Elder Scrolls III.

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In addition to the new territory, the largest to date according to ZeniMax Online Studios, Morrowind also features a brand new player class and a new PvP mode. For the company it is a “perfect starting point for new players and also a great opportunity for veterans to continue their journey”, as Vvardenfell is suitable for all levels.

The new class is the Warden (Guardian), which controls a powerful natural magic that can be customized with a number of abilities to fit the game style of each. If the magic is not enough it will also have the help of the Bear of War, always ready to cover the backs of the Warden. The new PvP mode is located in Ashlands and will allow you to face other players in 4v4v4 battles in sand-like environments.

The Elder Scrolls Online: Morrowind will be available in four editions: Standard Edition (59.99 euros), Upgrade Edition (39.99 euros), Digital Collector’s Edition (79.99 euros) and Collector’s Edition (99.99 euros). Regardless of which is reserved, you will have access to various virtual objects such as experience scrolls (50% more for two hours), Warden attire, a pet (non-combat) or treasure maps to find Vvardenfell rewards.

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Take A Look At The Upcoming ESO Horns Of The Reach DLC

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Battle hulking Minotaur in Bloodroot Forge, a new dungeon in the upcoming Horns Of The Reach DLC game pack for ESO.

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Horns Of The Reach

  • Tackle 2 all-new dungeons: Bloodroot Forge and Falkreath Hold
  • Earn new unique item sets and Monster Masks
  • New Achievements, boss collectibles, and titles
  • Complete all Horns of the Reach Achievements to earn exclusive costumes and a new dye

BLOODROOT FORGE

Burning with hatred and thirsty for vengeance, the Reachmen have discovered the location of a dreadful secret: the Bloodroot Forge. This altar to all things primal and untamed grants a terrible power to those who would wield it. Venture into the Bloodroot Forge to stop the Reachmen and their Minotaur allies – before it’s too late.

FALKREATH HOLD

Falkreath’s defenses are breached. The Minotaur and their Reachmen allies are relentless, pouring through the hold’s broken walls. Soon, Falkreath Hold will fall. Gather your most trusted companions and set forth. You are the last line of defense.

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The Elder Scrolls Online Brings You New Experiences

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Morrowind does not have much else to offer except to continue exploring his world, joining others in performing previous missions or simply reviving old adventures. The ceiling of its contents we can reach relatively soon to be an expansion within the genre, but also have to take into account its proposal. Perhaps those who enter with an MMORPG mentality are disappointed before for what is and was not.

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All this on the PVE side, but the great novelties of this chapter also pass through the Warden, the first class to be added to the cast since its release. This game option refutes the solo approach that we had been commenting on in previous lines. Wardens are thought to be the versatile option, as their branches of specialization are divided into three great uses: companion animals, healing and absorption of damage. The first, called Animal Companions, will allow us with its ultimate to invoke a ferocious bear that will attack anyone who confronts us. Among their abilities they also emphasize the use of other types of animals, being thought to cause damage and to gain time while they attack our companion. On the other hand we have Green Balance, focused on the healing both personal and those around us – including area. Finally, Winter’s Embrace, allows to turn the Warden into a kind of off-tank, absorbing an interesting amount of damage while provoking enemies with slowdowns and different negative effects.

You can shape your character in such a way that it matches the needs of a group or your own if you are alone in the adventure. In fact, it can express itself better in an experience similar to the second, since there are some flaws that stand out once we are in the middle of the fight. For example, the companions are not far from the relatives invoked in other classes. The bear would gain many integers if it could follow orders under our command, it gives the impression that it is a bit free, and sometimes even fails to hit our desired target. Something similar happens with Winter’s Embrace, which needs some adjustments to reach greater potential. Although we emphasize these weaknesses, the Warden remains a safe choice for users who enjoy the solo title.

Those looking for material for the PVP area will not find great incentives. In Morrowind we have received Battleground rooms. Three teams of up to four players each face each other in the arena through the chosen game modes. From the first day we only have access to Death Duel, Capture of the relic and Domination. The assortment seems varied, but the problems are given by the lack of balance that exists. It is currently a bout where the best equipped player has the most ballots for the victory, regardless of his ability. Leaving aside the champion points is not enough to maintain a fair fight, so from here we recommend that you do not accede until you have many hours of shooting with your equipment.

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The Elder Scrolls Online: Morrowind Analysis

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Zenimax Online is responsible for returning us to the Vvardenfell region after 15 years from our first landing. The Elder Scrolls Online receives its first major expansion of content.

Little more than 15 years separate us since The Elder Scrolls III: Morrowind will land in our homes. So much time behind their back they have done nothing more than extol the legend of which for many is the sum – still – inside the franchise. The truth is that it is not at all farfalle such a statement, because from the following delivery opened a breach of opinion in your community. On the one hand were the always suspicious veterans, who demanded an experience closer to the pure roleo. Instead, the newcomers – motivated by their launch on Xbox 360 – found in Oblivion a work that, for better or worse, became a milestone for those early years of the last generation.

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From Bethesda Softworks they know very well the special affection that great part of their followers guard to the localizations of Morrowind. The title starring Dovahkiin already flirted with this type of homage, and in a display of nostalgia for his third and final downloadable content gave us the opportunity to return to the island of Solstheim, located northwest of Vvardenfell. These lands were first visited by the players of The Elder Scrolls III: Bloodmoon; The winks and the reinterpretation of original material were insured. However, there was nothing more than an appetizer of the real desires of those fervent of the original work. The shadow of a remastering has always been present in the pools for the most important events of the sector, but nothing further from reality.

It has been with the online experience of Zenimax Online when we have finally been able to return to the Vvardenfell region. To reach this moment the work has gone through a multitude of stages since its launch in 2014. That move from its universe to a genre as demanding as they are the MMORPG surprised everyone, seeing the movement as a way to offer that possibility Cooperative and competitive game that was so much demanded with Skyrim, but that never finished arriving – nor it needed it. To be governed by subscription quotas that allow access to its content was one of the main obstacles for the mass coming from the trunk deliveries, especially if we take into account that the proportion between the playable material and the progression was not well measured either Of the player.

The Wanderings Of Vivec, 700 Years Before

Since then everything has happened in Tamriel. Various adjustments, a multitude of downloadable contents both free and paid, elimination of quotas as a requirement to play, new ranges that increase the ceiling of the high-end, etc. Among the new features is the famous update One Tamriel, which balances the levels of the worlds and enemies to yours to break all the barriers that existed between a first moment, besides allowing the game between players no matter what level they are. This step forward led to one of the main objectives of the game – allowing to enjoy the experience as if it were a solo play – to reach the goal.

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Buy The DLC Horns of the Reach In The Elder Scrolls Online Crown Store

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The ZeniMax Online Studios have revealed some details about upcoming update 15 and the “Horns of the Reach” DLC for “The Elder Scrolls Online: Morrowind”. Also some screenshots were released.

The developers of ZeniMax Online Studios today revealed some details on the first major update for “The Elder Scrolls Online” after the release of “The Elder Scrolls Online: Morrowind” in June. Update 15 and the DLC extension “Horns of the Reach” will be released in August.

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The contents of the DLC “Horns of the Reach” will be available through the Crown Store and alternatively as part of a membership of ESO Plus. Update 15 is released free of charge for all players.

A small overview can be found here in the article:

The DLC player expansion “Horns of the Reach” includes:

  • New dungeon: Bloodroot Forge
  • New dungeon: Falkreath Hold

The free update to Update 15 includes:

  • New PvP Battlegrounds: Arcane University
  • New PvP Battlegrounds target: Chaosball
  • NOTE: PvP Battlegrounds are available only to players who have “ESO: Morrowind”
  • Ability to cancel a research project mid-way
  • Guild Invite History
  • Changes to the currency system
  • Customizable combat hints
  • New Houses and Furnishings for Homestead
  • Error corrections and adjustments

The exact details on Update 15 and the “Horns of the Reach” download extension are available on the official website or www.eso-gold.com.

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The Elder Scrolls Online Is Preparing To Host ESO Plus Bonus Event

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Bethesda Softworks to all players of Elder Scrolls Online and unveils the ESO Plus bonus event.

The Elder Scrolls Online is preparing to host an ESO Plus event that will allow players to try out the free trial service and will offer rewards to players who are already members of the ESO Plus. From July 5th (4pm) until July 10th (around 6am), you will have the opportunity to discover all the famous bonuses.

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What is ESO Plus?

It is a subscription completely to TESO which comes to offer you many benefits here:

  • Full access to all DLC game packs including Imperial City, Orsinium, Thieves Guild, Dark Brotherhood, and Shadows of the Hist.
  • 1,500 Crowns per month to be spent in the in-game shop (for free paying members only, the free trial does not only include the 1,500 Crowns).
  • Unlimited storage for crafting materials.
  • Double Bank space for your account.
  • 10% increase in the gains of Experience, Gold acquisition, Crafting Inspiration, and Trait Researchrates.
  • Double Furnishings and Collectibles space in player housing.
  • Exclusive ability to dye costumes.

In order to access the free trial, you will have to activate it in the section in honor of the Crown Store and you will have direct access to the benefits that have just been listed.

What about current members?

Obviously, players who already subscribe to ESO Plus will be entitled to their prize in passing. Players will only have to log in to have up to 5 new Dwarven Crown Crates in free trial where they can receive mounts, pets costumes, consumables and other items. You will understand, if you connect once a day during the event, place to 5 Crates.

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Overview Of Crown Store In The Elder Scrolls Online

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In The Elder Scrolls Online: Morrowind, the new Dwarven Crown Crate has been available since June 22nd in the optional in-game Shop. They offer several new and exclusive riding mounts, companions, houses, packs and much more. As the purely optional Crown Store at all works and what you can acquire there, we show in the short overview to the Crown Store.

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The MMORPG The Elder Scrolls Online: Morrowind also includes a fixedly implemented item shop – the Crown Store. Designed as a purely optional feature and without Pay2Win content, players are free to choose from a variety of cosmetic items, such as costumes, craftings, new pets and style parlor, as they wish, emotes and a matching real money bag. Or should it be a gorgeous player’s house? But also content content such as paid DLCs are included in the shop’s offer. With the release of Morrowind, many new items have also found their way into the game. For example, there are new homes and fitting furnishings for fans of the housing features.

Since the 22nd of June, the Dwarven Crown Crates have been offering additional exotic items that can be used to pay for players who are willing to pay. Collectors who have a passion for the art of Dwarven can look forward to numerous items. A complete overview of the new items you find in an official forum contribution to the Dwarven rewards.

For players who are not yet experienced with The Elder Scrolls Online: Morrowind, you will find the most important foundations for the functionality of the Crown Store. For more articles and information about TESO: Morrowind you can find on our ESO theme page on the game.

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